C++ Variables & Constants

In the previous topic, we have discussed data types in C++ in detail. Today we will discuss variables and constants in C++.

A named memory location or memory cell is called a variable. The program's input data and its results are stored in variables during execution. During the execution of the program, the value of a variable can be changed but its name can not be changed.

Variables are created in random access memory. As we know that RAM is a temporary memory so data stored in it is also temporary. It can only be used during execution. When the program ends, the data stored in the variable is automatically removed.

In C++, all the variables are declared first:
  • Name of variable: an identifier that represents a memory location.
  • Address of variable: memory location of the variable.
  • Contents of variable: the value stored in a memory location.

Variable Declaration:

  • Variable declaration is the process of specifying the name and the type of variable.
  • Before a variable is used, it can be declared anywhere in the program before its execution.
  • Information is provided to the compiler about the variable by variable declaration.
  • The compiler determines the memory required for each variable.
  • After the declaration, the required memory of bytes is allocated to variables.
  • Once the variable is declared then its name and data type can not be changed but its value can be changed during execution.
  • For example, an integer required 2 bytes of memory but a character required one byte of memory. During execution int and char data types can not be changed but integer value can be changed from 5 to 9 and character can be changed from ‘f’ to ‘g’.

SYNTAX of declaring a variable in C++

  • data-type: type of data that is stored in a variable.
  • variable-name: tell us about the memory location of the variable.

For example:

int num1=25, num2=1000;
We can also write it like this:
int num1,num2; num1=25; num2=1000;

Types of Variables 

Types of Variables can be categorized in two ways

  • Types of variables regarding data types
  • Types of variables regarding the scope

Types of variables regarding data type:

Based on the data type of variable, there are the following categories of variables in C++

  • int: holds an integer value i.e. 1, 2, 3, 50 etc.
  • char: holds character values like ‘c’, ‘F’, ‘B’, ‘p’, ‘g’, ‘q’ etc.
  • bool: holds boolean value true or false(0 or 1).
  • double: holds double-precision floating-point value.
  • float: holds single-precision floating-point value.

Example

Different types of variables can be declared as follow:

  • int marks;
  • float average;
  • char grade;
  • double salary;

Variables having the same data type can be declared in a single line. Each variable in line should be separated by a comma as follows:

int  a, b, c;

Types of variables regarding scope

When we discussed the Hello Program, we have seen the curly braces in the program like this:

int main { //Some code }

When variables are declared in curly braces then their scope is limited within these braces. The variable declared in main() function can not be used outside the main() function.

There are two types of variables based on their scope.

  1. Global variable
  2. Local variable

Global Variable

Global variables are always declared outside of any function.

  • Their scope is in the complete program so can be accessed anywhere in the program.
  • Can be accessed in the main() function, in the user-defined function and anywhere in the program.

Global variable example

Let us have a global variable myvar and it is declared outside of main. We can access the variable twice in the main() function easily.

#include <iostream> using namespace std; // This is a global variable char myvar = 'G'; int main() { cout <<"Value of myvar: "<< myvar<<endl; myVar='m'; cout <<"Value of myvar: "<< myvar; return 0; }
Output:
  • Value of myvar: G
  • Value of myvar: m

Local variable

  • They are declared inside the curly braces of any loop or control statement, main function, user-defined function and their scope is limited only to the curly braces so they can be used only within the curly braces.

Local variable example

#include <iostream> using namespace std;   char myFuncn() { // This is a local variable char myVar = 'X’; } int main() { cout <<"Value of myVar: "<< myVar<<endl; myVar='H’; cout <<"Value of myVar: "<< myVar; return 0; }
Output:
  • As we are trying to access the variable outside its scope so a compile-time error will occur.
  • Local and global variables may or may not have the same name.
  • We can see an example having the same name for local and global variables.
#include <iostream> using namespace std; // This is a global variable char myVar = 'X'; char myFuncn() { // This is a local variable char myVar = 'Y’; return myVar; } int main() { cout <<"Funcn call: "<< myFuncn()<<endl; cout <<"Value of myVar: "<< myVar<<endl; myVar='A'; cout <<"Funcn call: "<< myFuncn()<<endl; cout <<"Value of myVar: "<< myVar<<endl; return 0; }
Output:

Funcn call: X

Value of myVar: Y

Funcn call: X

Value of myVar: A

As the scope of the local variable is limited so the changed value of the variable is only responded for the global variable and the value of the local variable remained the same ‘ X’.

 

RULES FOR DECLARING VARIABLES:

There are some rules in C++ for naming variables
  • Variable can be a letter, number and underscore(-).
  • Variable’s first letter should be a letter or underscore. The variables 6second, $6payment and 5kg are invalid.
  • In the variable name, blank spaces can not be added. ‘ my var’ is an invalid variable.
  • Both upper and lower cases can be used. User-defined variables are written in lower and constants are written in upper case conventionally.
  •  special symbols can not be used in variables as a name.
  • Reserved words can not be used as a variable name. e.g int, for, while etc can not be used as a variable name.
  • The no of characters in the variable should not be more than 31.
  • A variable can not be declared for more data types. It should be declared for only one data type.
Variable declaration vs variable definition:
  •  The variable declaration tells us about the part where the variable was first declared before its use.
  • While variable definition tells us about that part where variable assigned memory location and value
  • Variable definition and declaration did at a time mostly.
#include <iostream> using namespace std; int main() { // declaration and definition of variable 'b123' char b123 = 'a'; float b; // multiple definitions and declararions int _c, _d45, e; cout << b123 << endl; return 0; }

Variable Initialization:

Variable initialization is the process of assigning a value to the variable.
  • = sign is used to initialize a variable
  • The variable name is written on the left side of = and the value is given on the right side of =.
  • Compiler allocated some memory to the variable when it is declared.

Syntax

type_ name variable=value;
  • type_name: indicates the data type of the variable
  • variable: name of the variable
  • assignment operator used to initialize a variable
  • value: value to initialize a variable

Example

#include <iostream> using namespace std; int main() { int a = 10; int b; cout << " value of variable a : "<< a; // static initialization cout << "\nEnter the value of variable b : "; // dynamic initialization cin >> b; cout << "\n value of variable b : "<< b; return 0; }

Output

value of variable a : 10 Enter the value of variable b : 18 value of variable b : 18

CONSTANTS IN C++

  • Constants are those quantities that cannot be changed during program execution.
  • It is used in the program wherever it is needed.
There are two common types of constants in C++
  1. Literal constant
  2. Symbolic constant

Literal constant

It is typed directly in the program and used when needed. Example
  • cout<<” Hi guys”;
The following statement contains "Hi guys" string literal constant.
  • int age = 19;
Age is an integer variable and 19 is a literal constant.

TYPES OF LITERAL CONSTANTS: 

There are 5 common types of literal constants are used in C++
  • Integer constant
  • Floating-point constant
  • Character constant
  • String constant
  • Bool constant

Integer literal constant

It can be a decimal, hexadecimal or octal constant. Examples:
  • 85         // decimal
  • 0213       // octal
  • 0x4b       // hexadecimal
  • 30         // int
  • 30u        // unsigned int
  • 30l        // long
  • 30ul       // unsigned

 Floating-point literals

Floating-point literal constant contain four parts
  • Integer part
  • Decimal part
  • Fractional part
  • Exponent part
Decimal forms include a decimal point, exponent or both. Exponent forms include integer part, fractional part or both

Examples

  • 3.14159       // Legal
  • 314159E-5L    // Legal
  • 510E          // Illegal: incomplete exponent
  • 210f          // Illegal: no decimal or exponent
  • .e55          // Illegal: missing integer or fraction

Character constants

  • These constants are enclosed in single quotes
  • Upper case letters are stored in wchar_t type and lower case letters are stored in char type
  • A character literal can be a simple character (e.g., 'x'), an escape sequence (e.g., '\p’), or a universal character (e.g., '\u0C0').
  • The characters with backslash have special meanings. These characters with a backslash are given below.
Escape sequence Meaning
\\ \ character
\' ' character
\" " character
\? ? character
\a Alert or bell
\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
\ooo Octal number of one to three digits
\xhh . . . Hexadecimal number of one or more digits
 

Example

#include <iostream> using namespace std;   int main() { cout << "Hello\tWorld\n\n"; return 0; }

Output

Hello   World

String constants

They are enclosed in double-quotes. It may contain
  • Characters
  • Escape sequence
  • Universal character
String literals are used to break long lines into multiple lines.

Examples

"hello, dear" "hello, \ dear" "hello, " "d" "ear"

Program for defining a constant

#include <iostream>
using namespace std;
#define VAL1 20
#define VAL2  6
#define Newline '\n'
int main()
{
   int tot;
   tot = VAL1 * VAL2;
   cout << tot;
   cout << Newline;
}

Programs

#include <iostream> using namespace std;   #define LENGTH 5 #define WIDTH  20 #define NEWLINE '\n'   int main() { int area;   area = LENGTH * WIDTH; cout << area; cout << NEWLINE; return 0; } Program # 2 #include <iostream> using namespace std;   int main() { const int SIDE = 40; int area; area = SIDE*SIDE; cout<<"The area of the square with side: " << SIDE <<" is: " << area << endl; return 0; }

Bool constants

Three keyword literals exist in C++: true, false and nullptr:
  • For Boolean variables, we have true or false literals/ constants.
  • nullptr indicates the null pointer value.
1 2 3 bool foo = true; bool bar = false; int* p = nullptr;

Symbolic constants 

  •  It is the Symbolic name given to the Symbolic values that cannot be changed
  • A Symbolic constant PI having the value 3.141593 is used where needed and its value can not be changed.
There are two ways by which Symbolic constants can be derived.
  1. const Qualifier
  2. define Directive
The syntax for const Qualifier
const <Data_Type> <Variable_Name>
The syntax for define directive
<Return_Type> <Function_Name>() const
Example
#include <iostream> using namespace std;   const int a = 100;    // Const Variable   class TestConst { public: void display() const   // Const Function/ define directive { cout << "Value of a in the const function is " << a; } };   int main () { Test int1; int1.display(); cout << a; return 0; }

Comparison table for Constants and Variables

We have discussed above the clear understanding of variables, their types and some programs to make grip on the topic. We have also discussed constants and their types and some programs to make ideas clear. At the end, we make a clear comparison between constants and variables.

In the next section, we will discuss operators, expressions and comments in C++. Till then take care and have fun. Thanks for reading.

C++ Data Types

In the previous section, we have had an overview of a detailed Introduction to C++. Today, we will have a look at the data types in C++. It's our 2nd tutorial in the C++ programming language series.

In the previous tutorial, we have seen the basics of C++ and have also discussed a small code. We have discussed various programming terms in the previous tutorial and from now on, we are going to discuss those terms in detail. So, today's lecture is on Data Types in C++, let's get started:

C++ Data Types

A  data type defines the type and the set of operations that can be performed on the data. Various types of data are manipulated by the computer. The data is given as an input to the program. According to the program's set of instructions, data is processed and then output is returned on the screen. Before designing the actual program data, its type and operations performed on it are defined and used to process the data. At the start of the program, the type of each data value is identified. Various data types are provided by C++ and the computer’s memory allocates each data type differently.

Types of data types in C++

  1. Built-in data types
  2. derived data types 
  3. user-defined data types

Built-in Data Types in C++

  • Integral, floating-point and void data types are provided by C++ as built-in data types.
  • The integral and floating-point data types can be treated with different types of modifiers.
  • The size or range of data type is changed by using these modifiers.
  • Short, long, signed and unsigned are various modifiers.
Three main built-in data types provided by C++ are:

1. Integral data type

  • Integer data type: keyword int is used to express integer data type.
  • It normally requires 4 bytes of memory and ranges from -2147483648 to 2147483647.
long b = 4523232; long int c = 2345342; long double d = 233434.56343; short d = 3434233; // Error! out of range unsigned int a = -5;    // Error! Used for storing only +ive  numbers and 0

Example

 

Character data type in C++

  • Characters are stored by using character data type.
  • Char is used to representing character data type.
  • It normally requires 1 byte of memory.
  • char test = 'h';
  • As each character is assigned by a unique ASCII code which is an integer so that’s why characters are included in integral data type.
  • When we store a character in memory, we actually store a unique numeric code associated with that character in memory.
  • And when the computer is instructed to print characters, it basically prints characters associated with the numeric code.
  • Here's the chart showing ASCII codes of alphabetical characters:

2. Floating data types in C++:

  • Variables holding real numbers are defined by using floating-point data type. In C++  three data types are used to represent floating-point numbers.
  1. float
  2. double
  3. Long double
float area = 64.74; double volume = 134.64534;
  • Values having floating-point types are expressed in terms of precision and range.
  • The accuracy in the fractional part of the value is precision.
  • Range: it is for the range of fractions and numbers.
  • The floating point number is stored as mantissa E or the power of 10.

3. Void data type

  • The meaning of void is without any value and is used where functions do not return any value.
  • A function does not take any argument when the void is used to define an empty parameter list and a function does not return any value when it is used to return value to the function.
  • 0 bytes of memory is allocated to it and hence it cannot store anything. As a result, it cannot be used to declare simple variables but it can be used to define generic pointers.

C++ Void Pointer

#include <iostream> using namespace std; int main() { void* ptr; float f = 2.3f;   // assign float address to void ptr = &f;   cout << &f << endl; cout << ptr << endl;   return 0; }
Output
0xffd117ac 0xffd117ac

Bool and wcha_t:

  • In C++, Boolean and wide-character data types are also used.
  • Boolean values are defined by bool data type.
  • Bool data type contains only 2 integers 0 and 1.
  • False is represented by 0 and 1 is used to represent true.
  • Only 1 bit of storage is required by bool data type.
  • As it is stored as an integer so it can be considered as an Integral data type. The results of logical operations performed on data are represented by the bool data type.

bool cond = false;

  • In addition to char data type, wchar_t is used to store 16- bit wide characters in C++. Large character sets are allocated with non-English languages so wchar-t is used to store wide characters.

wchar_t test = $# // storing dollar and hash character;

User-Defined Data Types in C++

C++ provides various user-defined data types
  • structures, 
  • unions, 
  • enumerations and
  • classes.

Structure, Union and class

Important features of the C language are structures and unions. Similar or dissimilar data types assigned a single name are grouped by structure and union. However, in C++ the concept of structure and union is modified by adding some new features to provide support to object-oriented programming. Class is defined as a new user-defined data type by C++ and it forms the basis of object-oriented programming. A class functioned as a template that can be used to define the data and functions that are included in an object of a class. Classes are declared using the keyword class. The object of the class can be created when the class is declared.

Enums in C++

A set of integer constants that are named and specify all the values that can be assigned to variables Enumerators are the set of these permissible values. For example, consider the statement.

enum Colour{red, green, blue, white};       // declaring an enum type

  • In this statement, an enumeration data-type color (Colour is a tag name), consisting of enumerators red, green, blue and white is declared.
  • These enumerators represent only integer values, so any arithmetic operation can be performed on them.
  • By default, the first enumerator in the enumeration data type will have the value zero.
  • The value of the next enumerators is increased by one. Hence,
    • the value of red is 0,
    • the value of green is 1
    • the value of blue is 2 and
    • the value of white is 3.
We can also assign values explicitly to enumerators as shown here.
enum country {US, UN=2, India, china} ;
  • Value for the US is 0 by default in this declaration
  • the value of UN is 2
  • Russia is 3 and
  • China is 4
When enum is declared then its variables assign the values specified in enum.

country country1, country2;

For example, consider these statements.
  • Country1 Pakistan; // valid
  • country2 China; // invalid
Int data types can not be assigned to enumerators because they are treated as integers.

Derived Data Types in C++

Derived data types are derived from built-in data types. C++provide 4 major derived data types that are
  • arrays, 
  • Functions, 
  • references and
  • pointers.

Array

  • The set of elements having the same data type and same name formed an array.
  • In memory, all the elements are stored one after another location.
  • An index or subscript is used to access an element.
  • The position of the element is indicated by the subscript value.

Declaring Arrays:

  • Syntax to declare a one-dimensional array:
//intExp indicates number of elements dataType arrayName[intExp]; //declares array num containing 4 elements of type int: //num[0], num[1], num[2],and num[3] int num[4];

Accessing Array Elements:

  • Syntax to access array element:
 
// intExp is used to specify position array Name[intExp]   //fourth element in array num num[3];
One dimensional array example
  1. Initialize
  2. Input
  3. Output
  4. Sum and Average
  5. Find largest element value
  6. Find the smallest element value
  // name of the constant is initialized const int arraySize=5;   double list[arraySize];   //initialize 7 variables int i=0; double smallest=0.0; double largest=0.0; double sum=0.0; double average=0.0; int maxi=0; int mini=0;   //1. Array us initialized for (i=0; i < arraySize; i++) list[i]=0.0;   //2. Give value for each element in array list, beginning w/first element for (i=0; i < arraySize; i++) cin >> list[i];   //3. Resulted value for each element in array list, beginning w/first element for (i=0; i < arraySize; i++) cout << list[i] << " ";   //4. Sum and Average elements in array list, and display for (i=0; i < arraySize; i++) sum = sum + list[i]; average = sum / arraySize;   cout << "Sum = " << sum; cout << "\nAverage = " << average;   //5. find largest element value in array list, and display for (i=0; i < arraySize; i++) if (list[maxi] < list[i]) maxi = i; largest = list[maxi];   cout << "\nLargest = " << largest;   //6. find smallest element value in array list, and display for (i=0; i < arraySize; i++) if (list[mini] > list[i]) mini = i; smallest = list[mini];   cout << "\nSmallest = " << smallest;

 Function in C++

  • The function is used to carry out a specific well-defined task. It is a self-contained program segment.
  • In C++ one or more functions can be used in a program and can be invoked from the other parts of the program when needed.
#include <iostream> using namespace std; int fact(int n); // function prototype   int main(){ int nv,ans; cout<<" Input n:"; cin>> nv; ans = fact(nv);// calling a function cout<<"Answer is:"<<ans<<endl; }
int fact(int n){  // int to another int int ans =1; for(int i= 3; i<= n; i++) ans *=i; return ans are; // function providebanswer to the caller }
function prototype, calling main program and the complete function definition shown in the above program

C++ Reference

The alternate name of the variable is a reference. So we can say that a reference is an alias for the variable in the program. Both variable and reference allocate the same memory location so they can be interchangeably used in a program. When we make changes in variables, these changes are also made in reference and vice versa. –  reference type variable in C++ is treated as a constant pointer that can be dereferenced.
  • Constant reference type variable must be initialized first and can not be used as a reference to other variables.
  • Ampersands (&) are used with reference type variables. For example,
int result  = 0; int &ref_result =  result; … ref_result =  100;

C++ Pointers

  • The variable which can be used to store the memory address of another variable is called a pointer.
  • Memory is used dynamically by pointers.
  • In run time, memory can be allocated and de-allocated with the use of pointers which increases the efficiency of the program.
  • Assignment and dereferencing are two major operations performed by pointers. Assignment operation assigns a value to the pointer and dereferencing takes reference by indirection technique.
  • If ptr is a pointer variable with the value 7080,  and the cell whose address is 7080 has the value 206, then the assignment j = *ptr sets j to 206.
  • The assignment operation j = *pta
  • Pointers should be used with care because they are flexible.
  • Used for management addressing and dynamic storage.
  • Pointer arithmetic in C++ makes them more interesting than other programming languages.
  • The asterisk (*) is used for dereferencing operation, and the ampersand (&) for producing the address of a variable. For example, in the code
int *ptr; int count, init; … ptr = &init; count =  *ptr
  • single assignment statement can take place the value of two assignment operators.
count =  init;

Example: Pointer Arithmetics in C++

int list[10]; int *ptr; ptr = list;
  • *(ptr+5)   is equivalent to list[5]   and  ptr[5] *(ptr+i)   is equivalent to  list[i]   and  ptr[i] –
  • Domain type is not needed to be fixed.
So, that was all for today. I hope you have enjoyed today's lecture. In the next tutorial, we will discuss the variables and constants in C++. Stay tuned !!! :)

Raspberry Pi as Internet of Things(IoT)

The Internet of Things (IoT) philosophy may be viewed as a highly dynamic and radically dispersed networked system comprised of a huge number of identifiable smart devices. These objects may communicate and interact with one another, as well as with end-users and other network entities. As the Internet of Things era begins, the usage of small, inexpensive, and flexible computer hardware that allows end-user programming becomes more prevalent. The Raspberry Pi, a fully configurable and programmable tiny computer board, is one of them discussed in this article. Although there are certain limitations, the Raspberry Pi remains a low-cost computer that has been used effectively in a wide range of IoT vision research applications despite its few shortcomings.

Introduction:

Introductory Notes The Internet of Things - IoT – may be viewed as a highly dynamic and widely dispersed networked system. For example, it is a network of linked smart objects that may communicate and interact with one another, as well as with end-users or other network entities, such as users or other entities in the network. Safety, security, comfort, convenience, and energy savings are maximised when smart devices can perceive physical phenomena and transform them into data streams, as well as when smart devices can trigger actions. These systems should:

  • allow new applications to be built on existing systems,
  • allow new systems to be deployed in parallel with existing systems,
  • allow an adequate level of interoperability so that innovative and competitive cross-domain systems and applications can be developed.
  • The IoT systems will be designed, managed, and used by multiple stakeholders, each with its own business model.
  • The above figure shows Raspberry Pi Model A (left) and Model B (right) board:
  • The Raspberry Pi’s core components are shown in the above figure.

While internet access can be achieved through an Ethernet/LAN cable or a USB dongle (WiFi connectivity), a USB connector is required [5, 6]. Figure 1 shows an example of a formalised formalised formalised formal Model A (left) and Model B (right) Raspberry Pi boards Figure 2: The Raspberry Pi's essential components The Raspberry Pi, like any other computer, is powered by an operating system. Raspbian is a fantastic Linux alternative for Raspberry Pi since it is free and open-source, keeping the platform's price cheap and making it more hackable. There are a few non-Linux OS alternatives available as well [5]. The Raspberry Pi offers a wide range of applications, which is one of its best features. The remainder of the article will discuss what allows it, as well as the performance and limits of the Raspberry Pi. The performance of the Raspberry Pi will be compared against the following IoT prototype platforms (Fig. 3): Arduino is an open-source physical computing platform that is built on a basic microcontroller board and includes a programming environment for creating software for the board (Fig. 3 a). It can accept information from a number of sensors and operate lights, motors, and other actuators to influence its environment. The Arduino programming language and the Arduino Integrated Development Environment may be used to programme the microcontroller on the hardware board (IDE). Arduino has two operating modes: stand-alone and linked to a computer via USB cable [3]. BeagleBone Black Is a single-board computer based on low-power Texas Instruments processors and the ARM architecture.

TABLE I

  • COMPARISON OF PLATFORMS’ SIZE, WEIGHT AND COST

B. Strength and Memory The suggested platforms' major objective is low power consumption in order to fulfil the multi-year application requirements. Only by combining low-power hardware components and low-duty-cycle operating approaches can ultra-low-power operation be accomplished.

As previously indicated, the Raspberry Pi requires up to 700mA to operate. The Raspberry Pi device may be powered by a variety of power sources (provided they can deliver adequate current 700mA), such as a computer USB port or powered USB hub (depending on power output), special wall warts with USB ports, mobile phone backup battery (depending on power output), cell phone solar charger, alkaline batteries (six rechargeable AA batteries and a voltage regulator). The Raspberry Pi's main power supply constraint is that no external device should use more than 100mA from any of its USB ports.

In terms of storage, the gadget should have enough memory to store the gathered data. In addition to storage capacity, programme memory should be sufficient to execute simple computations and send just the necessary data and routing information if the device is connected to a network. It is crucial to understand that the Raspberry Pi does not have a hard drive and that everything is saved on a Secure Digital (SD) Card. The minimum needed SD card capacity is 2 GB, however larger SD cards with capacities of 32 GB, 64 GB, or more are available but frequently prohibitively costly. This storage may be increased by employing devices that supply an extra hard drive through USB ports. These are referred to as USB Mass Storage (UMS) devices and can be traditional hard drives, solid-state drives (SSDs), or even tiny pocket-sized flash drives. Table II provides a comparative study of platform CPU, memory, and power.

TABLE II

  • COMPARISON OF PLATFORMS’ CPU, MEMORY AND POWER

C. Adaptability To be useful in a wide range of applications, the architecture must be adaptable and versatile. Furthermore, for economic considerations, it must make it simple to build precisely the correct mix of software and hardware components. As a result, these devices need an extraordinary level of hardware and software flexibility while being efficient [10]. The adaptability and universality of any gadget, on the other hand, are its strengths. One of the best things about the Raspberry Pi is its versatility; there is no one way to utilise it. It can, for example, be used for: broad purpose computing, capable of interfacing with other electronic boards and communicating with other computing devices using a range of various protocols such as Serial Peripheral Interface (SPI) and Inter-Integrated Circuit (I2C): o I2C – low-speed interface – Inter-Integrated Circuit (I2C) is a serial bus interface that can communicate with numerous devices using only two wires. It operates at relatively modest speeds. o Serial Peripheral Interface Bus (SPI) – Serial Peripheral Interaction Bus (SPI) is a synchronous full-duplex (two-way) serial connection. The Raspberry Pi Model B Rev 2 features an enhanced variety of connections in addition to the usual GPIO port [13]. P5 header has 8 pins (+3.3 V, +5 V, two ground pins, and four GPIO pins that can offer the second I2C protocol) and P6 header has two pins — their short-circuiting enables soft reset of BCM2835. Table III examines the expansion connections used by the Raspberry Pi and other platforms to connect to a broad range of external devices.

TABLE III

  • COMPARISON OF PLATFORMS’ EXPANSION CONNECTORS

The Ethernet connector on the Raspberry Pi serves as the primary interface for communicating with other devices. It is auto-sensing, so it may be linked to a router or directly to another computer (without the use of a crossover connection) [5, 6]. Model B features a conventional RJ45 Ethernet connector, but model A lacks one but may be linked to a wired network using a USB Ethernet adapter. The USB Ethernet adapter offers two speeds: 10 Mb/s and 100 Mb/s (Table IV). When you attach a cable to the Raspberry Pi, it will immediately get the information it needs to connect to the Internet when it loads its operating system through the Dynamic Host Configuration Protocol (DHCP). This gives the Raspberry Pi an Internet Protocol (IP) address and informs it which gateway to use to connect to the Internet (typically the IP address of router or modem). The Raspberry Pi's drawback is the absence of an inbuilt WiFi module, however, this functionality may be added via USB dongles. As a result, the Raspberry Pi may be used to create ad-hoc networks or to connect to a variety of wireless networks, including those that utilise the newest 802.11n high-speed standard [11]. Raspberry Pi can serve static webpages, but it can also produce dynamic content by utilising databases and web apps. It can also offer access to its GPIO ports via web technologies. In addition, Raspberry Pi may be used as a Sensor Web node by connecting it to a network and making it accessible to other computers.

Emerging user programming trends enable non-professional end-users to customise products to meet their unique demands. There are hundreds of products available now that allow end-user programming. Using affordable hardware and open-source software, it is feasible to programmatically manage numerous devices in such a manner that the own solution satisfies user demands. Furthermore, giving end-users with skills and the ability to mould goods to their requirements benefits both users and product creators. One of the prototype systems that allows end-user programming will be explored in this work. The Raspberry Pi computer board will be highlighted, including a comparison of its performance and limitations with current popular prototyping platforms [2]. The primary objective of this research is to identify and explain the benefits and drawbacks of the Raspberry Pi, as well as the capabilities of its use in the construction of the future generation of IoT. The remainder of this paper is arranged as follows. Section 2 contains an overview of the Raspberry Pi, its main components, and a detailed comparison with other existing IoT systems. The final section includes closing thoughts that summarise Raspberry Pi's merits and drawbacks as IoT hardware.

II. COMPARISON OF THE RASPBERRY PI WITH OTHER IoT

HARDWARE PLATFORMS

Smart items are key to the Internet of Things vision. These things, which are equipped with information and communication technology, can preserve their context, are networked together, can access Internet services, and communicate with one another and with humans [3]. Raspberry Pi is a tiny, powerful, inexpensive, hackable, and educational computer board that was released in 2012. (Fig. 1). It functions similarly to a normal PC, needing a keyboard for command entry, a display unit, and a power source. This credit card-sized computer with numerous capabilities and a price range of $25-35$ is an ideal platform for interacting with a variety of devices. The overwhelming bulk of the system's components, including its central and graphics processing units, audio and communications gear, and a 256 MB (Model A) – 512 MB (Model B) memory chip, are integrated into a single component. The Raspberry Pi board seen in Figures 1 and 2 comprises both necessary (CPU, the graphics chip, programme memory - RAM) and optional components (various interfaces and connectors for peripherals). The SD Flash memory acts as a hard drive for the Raspberry Pi CPU. The tiny Cortex-A8 core powers the device (Fig. 3 b). It is a tiny computer the size of a credit card that can run an operating system such as Linux/Android 4.0. The primary distinction between it and Arduino is that it can run a tiny operating system, thereby transforming it into a minicomputer capable of running applications on various operating systems. BeagleBone is intended to operate at a much higher level and has far greater computing capability than Arduino.

Phidgets are a collection of “plug and play” building pieces for bridging the physical and virtual worlds using low-cost USB sensing and control from a PC. Phidgets contain USB-based hardware boards for input (temperature, movement, light intensity, RFID tags, switches, and so on) and output actuators (servo motors, LED indicators, LCD text displays, and so on) (Fig. 3 d). Because of its design and API, programmers can discover, observe, and control all Phidgets linked to a single computer. All of the needed software components are packaged as an ActiveX COM Component. Each Phidget component necessitates the usage of a corresponding visual component, which provides a visual on-screen interface for interactive end-user control. The system includes a broad API library and may be used with a wide range of applications, including other toolkits in some situations. Using Phidgets, programmers may quickly create physical interfaces without requiring an extensive understanding of electrical design difficulties.

Udoo is a small PC with an integrated Arduino-compatible board that can run both Android and Linux. It is an extremely capable prototype board for software development and design. Udoo incorporates a microcomputer with the most popular communication interfaces (Ethernet, WiFi, USB, HDMI, SATA, digital and analogue input/output) as well as a microcontroller with a standard pinout for rapid prototyping applications. As a result, Udoo is open hardware, low-cost platform outfitted with an ARM i.MX6 Freescale CPU and an Arduino Due compatible portion based on the ATMEL SAM3X ARM processor. The creators of Udoo say that the board will have the processing power of four Raspberry Pis. Udoo's retail lineup consists of three versions, all of which share the majority of features and differ mainly in connection and the i.MX6 CPU utilised [9]: Udoo Quad, Udoo Dual, and Udoo Dual Basic.

 Introduction to C++

Hello friends, I hope you all are doing great. In today's tutorial, I am going to give you a detailed introduction to the C++ Programming language. In cross-platform programming languages, C++ is the most popular that can be used to work on low and high-level applications. Bjarne Stroustrup was the founder of C++. He modified C language to develop C++ language. Control over system resources and memory can be attained by using C++. In 2011, 2014, and 2017 it was modified to C++11, C++14, and C++17. C++ is a middle-level language. It is advantageous to both programming languages low-level (drivers, kernels) and higher-level applications (games, GUI, desktop apps etc.).

Uses of C++

C++ is one of the world's most famous programming languages. It is used in today's OS, embedded systems and GUIs. It provides a clear structure to programs, permits codes to be reused and lowering development costs as its an object-oriented language. Since it is portable and can be used to create applications that can be used on multiple platforms. It is very easy to learn. As it is close to C# and Java, so switching to C++ or vice versa is very simple.

It is used in

  • Operating systems e.g. Linux-based OS 
  • Browsers like UC browser, chrome, opera and firefox.
  • Games and graphics e.g. Photoshop
  • Clouds like Dropbox
  • Database engines like reedit

Features of C++

Rich library support:

  • It is a simple language as programs can be split into logical units and parts. It has rich library support and many data types.

Platform Dependent and Machine Independent:

  •  It is machine-independent but platform-dependent. It does not run on windows but is executable on Linux.

Middle-level language:

  • It is a middle-level language as we can do both low-level programmings(drivers, kernels, networking etc.) and build large-scale user applications (Media Players, Photoshop, Game Engines etc.) as a high-level language.

3rd party libraries:

  • C++ has rich library support as well as 3rd party libraries (e.g. Boost libraries) for easy, smart and rapid development.

Fast execution:

  • For C++ speed of execution is very fast because it is compiled and highly procedural language.
  • Garbage-collection, dynamic typing etc. slow the execution of the program overall. Since there is no additional processing in C++ so it is fast than others.

Provides direct Memory-Access:

  • It provides pointer support to manipulate storage addresses. This helps in low-level programming ( indirect control over memory addresses).

Object-Oriented language:

  • It is better than C with respect to object orientation that helps it to maintain extensible programs so large-scale applications can be built easily.
  • Its friends and virtual features violate some important rules rendering it a completely object-oriented language.

Amazing facts of C++:

Some interesting facts about C++ are listed below

  • C++ name tells us that C language modified with ++ incremental operator is C++ language
  • The most famous language C ++ is used in commercial software.
  • Four primary features of OOP are supported by C++
    1. Inheritance
    2. Encapsulation
    3. Abstraction, and
    4. Polymorphism
  • From Simula67 Programming language C++ gained the features of OOP.
  • For a C++ program to execute(at least main() function) , a function is the least requirement.

Basic concepts of C++ :

Basic concepts like syntax, variables, loop type etc will be discussed here.

Syntax of C++:

Here is the C++ basic program

#include <iostream.h> using namespace std; int main() { cout << "Hi this is C++"; }
  • iostream is a header file and provides us with input & output streams.
  • namesspace std tells the compiler to use standard namespace. It can be used in 2 ways.
  • the return type of main () is int.
  • count << is used to print anything on the screen.

Comments in C++:

  • // is used to add single comment. For multiple comments /*multiple comments*/ is used

Data types in C++:

There are built-in as well as user-defined data types in C++.

  • In C++, classes are user-defined data types.
  • Built-in data types are int, float, double etc.
  • Derived data types are Array, function, pointer and reference.

C++ Program to get a sum of 3 numbers

//Program to receive three integer numbers and display their sum #include <iostream> using namespace std; int main() {       int num1, num2, num3, Sum;       //variables num1, num2, num3 and sum are declared as integers cout << "\n Enter Number 1: "; cin >> num1; cout << "\n Enter Number 2: "; cin >> num2; cout)<< “\n Enter Number 3: “; cin>>num3; Sum = num1 + num2 + num3; cout << "\n The sum of " << num1 << num2 “ and " << num3 << " is " << Sum; }

Modifiers in C++

In C++, special words(called modifiers) are used to modify built-in data types. There are four main data type modifiers in C++, they are:

  • Long
  • Short
  • Signed    and
  • unsigned

These modifiers are with built-in data types to make them more precise and for expanding their range.

  • long and short modify the maximum and minimum values that a data type can hold.
  • Signed types include both +ive and _ive numbers as is the default type.
  • Unsigned, numbers do not have any sign, so they are always positive.

Variables in C++ :

  • Variable is used in C++ to store any value, which can be changed in the program.
  • Variable is declared in many ways each with different memory location and functioning.
  • It is the name of the memory location allocated by the compiler to the variable.

Variables are divided into two main types,

  • Global Variables
  • Local variables

Global variables

Global variables are those which declared only a single time and used again and again. They are declared outside the main() function. If only declared then assigned different values at different times in program lifetime. But when they are declared and initialized at the same time then they can be assigned any value at any point in the program.

For example: Only declared, not initialized

include <iostream> using namespace std; int x;                // Global variable declared int main() { y=10;                 // Initialized once cout <<"first value of y = "<< y; y=20;                 // Initialized again cout <<"Initialized again with value = "<< y; }

Local Variables

  • Local variables exist only between the curly braces, in which they are declared.
  • Outside the curly braces, they are unavailable and lead to a compile-time error.
Example :
include <iostream> using namespace std; int main() { int j=10; if(j<20)        // if condition scope starts { int m=100;   // Local variable declared and initialized }              // if condition scope ends cout << m;      // Compile time error, m not available here }

C++ Program to find the curved surface area of a cylinder (CSA) (CSA = 2 pi r * h)

#include <iostream> using namespace std; int main() { float pi = 3.14, Radius, Height, CSA; cout << "\n Curved Surface Area of a cylinder"; cout << "\n Enter radius (in cm): "; cin >> Radius; cout << "\n Enter height (in cm): "; cin >> Height; CSA = (2*pi*Radius)*Height;       system("cls"); cout << "\n radius: " << Radius <<"cm"; cout << "\n height: " << Height << "cm"; cout << "\n Curved Surface Area of a Cylinder is " << CSA <<" sq. cm."; }

Output:

  • Curved Surface Area of a cylinder
  • Enter radius (in cm): 7
  • Enter height (in cm): 20
  • radius: 7cm
  • height: 20cm
  • The curved Surface Area of a Cylinder is 879.2 sq. cm.

Operators in C++ :

  • Operators take one or more arguments and generate a new value.
  • For example : addition (+), subtraction (-), multiplication (*) etc, are all operators.
  • These are used to perform different operations on variables and constants.

Errors in C++:

There are three types of errors that occur in C++ programming

Syntax Error:

  • The syntax is a set of grammatical rules to make a program. Every programming language has unique grammatical rules.
  • when grammatical rules of C++ are violated Syntax Errors occur.
  • For example: if you type as follows, C++ will throw an error.

 cout << “Hi welcome to C++”

  • As per the grammatical rules of C++, there should be a semicolon at the end of the statement. But, this statement does not end with a semicolon so Syntax Error occurs.

Logical Error:

It may be happened by the wrong use of variable or operator or order of execution etc. This means that the program is grammatically correct, but it contains some logical errors. So, “Logic Error” is also called Semantic error.

Run time error:

  • During the execution of the program when some illegal action takes place, run time error occurs
  • For example, if a program tries to open a file that does not exist then it will result in a run-time error.

Control Statements in C++:

  • The sequence of flow of instructions is changed by the use of control Statements.

Selection statement

  • Statements can run sequentially, selectively or iteratively in a program. Sequence, selection and iteration processes are handled by every programming language.
  • If the statements are executed sequentially then the flow is called a sequential flow. In some situations, if the statements alter the flow of execution then this flow is called a control flow.

Sequence statement

  • The sequential statement is executed one after the another only once from top to bottom.
  • These statements do not alter the flow of execution and are called sequential flow statements. These statements always end with a semicolon (;).

Selection statement

  • When a condition is provided then selection statements are used.
  • In case when the condition is true then a true block (a set of statements) is executed otherwise a false block is commanded to execute.
  • This is also called a decision statement because it helps in making decisions for the set of statements to be executed.
  • Selection statements are if, if-else and nested if statements.

if statement

  • The general syntax of the if statement is:
if (expression) true-block; statement-x;
  • and flow chart for if statement is

 if-else statement

  • The syntax of the if-else statement is given below:
if ( expression) {       True-block; } else {       False-block; }
  • And the flow chart for if-else statement is:

C++ program to find either number is Even or Odd

#include <iostream> using namespace std; int main() { int Num, rem; cout<< "\n enter a number: "; cin>>Num; rem = Num % 2; if (rem==0) cout<< "\n The given number" <<Num<< " is Even"; else cout<< "\n The given number "<<Num<< " is Odd"; return 0; }

Output

  • Enter number: 12
  • The given number 12 is Even

Nested if

It has three forms
  • If nested inside if part
  • If nested inside else part
  • If nested inside both if part and else part

Iteration statement

  • The iteration statement is a set of statements that are executed again and again depends upon conditions.
  • If a condition evaluates to true, the set of statements (only true) is executed again and again.
  • As soon as the condition seems to be false, the repetition stops. This is also known as looping statement 
  • The set of statements that are executed repeatedly is called the body of the loop.
  • The condition on which exits from the loop is called exit-condition or test-condition.
  • There are 3 kinds of loops in C++
    1. For loop
    2. While loop
    3. Do while loop

for loop

  • The for loop is the easiest loop which allows code to be executed again and again.
  • The general syntax is:
for (initialization(s); test expression; update expression(s)) {      statement 1;         statement 2;       …………. }

C++ program to sum from 1 to 5 using for loop

#include <iostream> using namespace std; int main () { int i,Sum=0; for(i=1; i<=5;i++) { sum=sum+i; } cout<<"The sum of 1 to 5 is "<<Sum; return 0; }

Output

  • The sum of 1 to 5 is 15

While loop

  • It allows the loop statements to be executed as long as the condition is true.
  • The while loop syntax is:
while ( test expression ) {       body of the loop; }
  • Flow chart for while loop is given below

 C++ program to sum from 1 to 6 using while loop

#include <iostream> using namespace std; int main () { int i=1,SUM=0; while(i<=6) { SUM=SUM+i; i++; } cout<<"The sum of 1 to 6 is "<<SUM; return 0; }

Output

  • The sum of 1 to 6 is 21

do-while loop

  • The do-while loop is used as an exit-controlled loop. In a do-while loop, after executing the body of the loop, the condition is evaluated.
  • The do-while loop syntax is:
do {       body of the loop; } while(condition);
  • The flow chart of the do-while loop is shown below

 Examples of C++ programs:

1. C++ Program to find the Total marks of three subjects

#include <iostream> using namespace std; int main() { Int n1, n2 , n3, Sum; cout << "\n Enter Mark 1: "; cin >> n1; cout << "\n Enter Mark 2: "; cin >> n2; cout << "\n Enter Mark 3: "; cin >> n3; Sum = n1 + n2 + n3; cout << "\n The sum = " << Sum; }

2. C++ program to find the Area of a Circle

#include <iostream> using namespace std; int main() { int Radius; float Area; cout << "\n Enter Radius: "; cin >> Radius; Area = 3.14 * Radius * Radius; cout << "\n The area of circle = " << Area; }
So, that was all for today. In the next tutorial, we are going to discuss the Data Types in C++ in detail. If you have any questions regarding this tutorial, ask in the comments. Thanks for reading !!!

An Overview of Content Scraping Protection

Do you care about SEO? Then you must protect your content from scrapping. You can lose the competitive advantage and revenues to content scraping. Google can penalize you if they detect that your content is plagiarized. You can incur losses in your website traffic up to 99%. Since content is the primary driver of traffic and sales, protecting it from scrapping and others increases your sales and boost your SEO. Content scraping is carried out by bots called scrappers controlled and commanded by a cybercriminal. Scrapper bots repurpose the scrapped content to malicious actions. These actions include copyright violation, duplicating the content to an attacker’s website, and stealing organic traffic. To understand how to protect yourself from scrapping, let us first understand how the bots scrape content.

How is content scrapped?

A scrapper bot sends a sequence of HTTP GET requests to a web server. It then copies all the information sent in response and saves it. It repeatedly does this until all the content has been scrapped.

Scrappers can use JavaScript to download gated content or fill out every form on a website. The automation in browser programs and APIs allow the automated bots to interact with online infrastructures as they apply the traditional web browser techniques. They effectively trick the computer into thinking that the user accessing the content is a human.

The last way that content may be scrapped is by the actual user. They can decide to go through all your content and copy what they find useful or everything within a website. Unlike bots that do this in a matter of seconds, human beings can take days or hours exposing themselves to the risk of detection.

Why do scrappers steal your content?

There are various motives that an attacker may have to scrape your website content. The baseline is that scrappers can monetize your content or generate more traffic to them. Below are the main reasons for content scraping?

To generate leads

When an attacker is part of a small community and wants to seem like leaders in their field, they result in scrapping related content. When you search for an established company, you end up on their site because they have scrapped its content. This is called lead generation. It is common in legal practice and upcoming businesses.

Advertising revenue

Other people may have good intentions, like creating a knowledge hub—a one-stop place for users in a specific field. When you catch them in action, the reply is that they were doing it for the good of the community.

Commissions from affiliate marketing

Some other attackers use your content to make a few extra dollars through affiliate marketing. They combine the scrapped content with driving search engine traffic to their websites. These websites are usually used to promote certain products.

Techniques for content scraping protection

Content is at the heart of any online business. Therefore, you need to take proper care. By adopting measures to protect the content, you protect your business from the related risks and defend the reputation of your brand. When scraped, they post your content elsewhere. Among the other ways, Really Simple Syndication (RSS) is the most commonly used scrapping method. With all the risks and disadvantages of content scrapping in mind, you must take adequate measures to protect your website. Below are some of such measures.

Limiting the access to a post

Many websites allow uninhibited access to articles and website posts to ensure that society is well informed. Unfortunately, the scrapping bots and attackers take this opportunity to scrape the data. By allowing access to only a few lines or paragraphs, you ensure the attacker has bits of information that they cannot use. This frustrates them as attackers as they cannot use your quality content. To access the rest of the content, you can ask a user to create an account and log in or subscribe by paying cash. These methods will help identify if the user is a bot or an actual human being while protecting your content from scrappers. If it is a bot, they will not pay the cash but may create the account and log in. Therefore, it is advisable to implement the two measures together.

Protection by using the CAPTCHA

A CAPTCHA is a Turing test designed to tell between humans and bots. They are easy enough that any average human can answer while remaining complicated for the other computers and computer programs like bots to fill. A CAPTCHA can help you protect content scrapping by blocking the suspicious bot areas. They come in various forms, including invisible CAPTCHA, confident CAPTCHA, math problems, entering the characters on the screen, honeypot CAPTCHA, among other CAPTCHA solutions. While security researchers hint they are ineffective in protecting your content from malicious bot actions, they also advise that it is better to have them installed. The only limitation of various CAPTCHA implementations is that they influence a user’s experience negatively.

Protection through traffic monitoring

Through monitoring traffic, you can ensure that all the traffic comes from legitimate sources. If any originates from a suspicious source, you can take measures to investigate and eradicate them. Besides helping you protect your content from scrapping, traffic monitoring helps identify other issues that may pose a threat to your content. They include a denial of service, account takeovers, and scalping. In this method, you can identify the sources and block them. These block any further encroachment of your content by these scrappers.

Adding links to your content

To save your content from scrapers, you can add links within it. This is an easier way to protect your content. When a scrapper copies the content, they leave the links intact. While this protects it, linking the keywords makes your content more engaging to the users. Plugins that enable customizations in RSS feeds, and HTML codes can accomplish this. This ensures that when the attacker posts your content on their website, users get redirected to your site when they click the content and keywords.

Rate limiting

Bots browse the web pages incredibly fast. Because they have to complete the actions first before they are detected, they leverage speed as one option to remain invisible.

Therefore, they can access over 50 pages in seconds. The number of incoming requests when such an activity is detected can help protect your content from scrapping. Besides scrapping protection, limiting the access rates can also prevent a more DDoS attack.

Protecting your content using a bot management solution

Because the attackers use modern techniques when developing the scrapping bots, you also have to match the response by bringing the big guns. Bot management solutions are sophisticated modern utilities that also use modern methods to ensure the safety of your content from bot activities. They differentiate the legitimate bot from a malicious one and take measures to ensure your website, mobile application, or API’s security is fortified. Such solutions like DataDome analyze every request to an API, website, or Mobile application for various bot activities in real-time. When they detect a threat, they use all measures to protect and safeguard the integrity of your content. Besides content scrapping protection, DataDome protects you from other OWASP Automated Threats (OAT).

Other measures include; setting Google alerts when a person tries to copy your content, embedding the content into a media and regularly changing the HTML markup.

Conclusion

Bot developers devise new ways and tricks to develop stealthy bots that are more efficient daily. Therefore, the risks associated with bot activity will not go away in a jiffy. It is for this reason that you need to put mechanisms to protect your content from scrapping. Though no one technique guarantees 100% safety, using a bot solution like DataDome gives better results because it is a real-time tool for bot management.

Syed Zain Nasir

I am Syed Zain Nasir, the founder of <a href=https://www.TheEngineeringProjects.com/>The Engineering Projects</a> (TEP). I am a programmer since 2009 before that I just search things, make small projects and now I am sharing my knowledge through this platform.I also work as a freelancer and did many projects related to programming and electrical circuitry. <a href=https://plus.google.com/+SyedZainNasir/>My Google Profile+</a>

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Syed Zain Nasir