In the previous topic, we have discussed data types in C++ in detail. Today we will discuss variables and constants in C++.
A named memory location or memory cell is called a variable. The program's input data and its results are stored in variables during execution. During the execution of the program, the value of a variable can be changed but its name can not be changed.
Variables are created in random access memory. As we know that RAM is a temporary memory so data stored in it is also temporary. It can only be used during execution. When the program ends, the data stored in the variable is automatically removed.
int num1=25, num2=1000;We can also write it like this:
int num1,num2; num1=25; num2=1000;
Types of Variables can be categorized in two ways
Based on the data type of variable, there are the following categories of variables in C++
Different types of variables can be declared as follow:
Variables having the same data type can be declared in a single line. Each variable in line should be separated by a comma as follows:
int a, b, c;
When we discussed the Hello Program, we have seen the curly braces in the program like this:
int main { //Some code }
When variables are declared in curly braces then their scope is limited within these braces. The variable declared in main() function can not be used outside the main() function.
There are two types of variables based on their scope.
Global variables are always declared outside of any function.
Let us have a global variable myvar and it is declared outside of main. We can access the variable twice in the main() function easily.
#include <iostream> using namespace std; // This is a global variable char myvar = 'G'; int main() { cout <<"Value of myvar: "<< myvar<<endl; myVar='m'; cout <<"Value of myvar: "<< myvar; return 0; }Output:
#include <iostream> using namespace std; char myFuncn() { // This is a local variable char myVar = 'X’; } int main() { cout <<"Value of myVar: "<< myVar<<endl; myVar='H’; cout <<"Value of myVar: "<< myVar; return 0; }Output:
#include <iostream> using namespace std; // This is a global variable char myVar = 'X'; char myFuncn() { // This is a local variable char myVar = 'Y’; return myVar; } int main() { cout <<"Funcn call: "<< myFuncn()<<endl; cout <<"Value of myVar: "<< myVar<<endl; myVar='A'; cout <<"Funcn call: "<< myFuncn()<<endl; cout <<"Value of myVar: "<< myVar<<endl; return 0; }Output:
Funcn call: X
Value of myVar: Y
Funcn call: X
Value of myVar: A
As the scope of the local variable is limited so the changed value of the variable is only responded for the global variable and the value of the local variable remained the same ‘ X’.
#include <iostream> using namespace std; int main() { // declaration and definition of variable 'b123' char b123 = 'a'; float b; // multiple definitions and declararions int _c, _d45, e; cout << b123 << endl; return 0; }
type_ name variable=value;
#include <iostream> using namespace std; int main() { int a = 10; int b; cout << " value of variable a : "<< a; // static initialization cout << "\nEnter the value of variable b : "; // dynamic initialization cin >> b; cout << "\n value of variable b : "<< b; return 0; }
value of variable a : 10 Enter the value of variable b : 18 value of variable b : 18
Escape sequence | Meaning |
\\ | \ character |
\' | ' character |
\" | " character |
\? | ? character |
\a | Alert or bell |
\b | Backspace |
\f | Form feed |
\n | Newline |
\r | Carriage return |
\t | Horizontal tab |
\v | Vertical tab |
\ooo | Octal number of one to three digits |
\xhh . . . | Hexadecimal number of one or more digits |
#include <iostream> using namespace std; int main() { cout << "Hello\tWorld\n\n"; return 0; }
"hello, dear" "hello, \ dear" "hello, " "d" "ear"
#include <iostream>
using namespace std;
#define VAL1 20
#define VAL2 6
#define Newline '\n'
int main()
{
int tot;
tot = VAL1 * VAL2;
cout << tot;
cout << Newline;
}
#include <iostream> using namespace std; #define LENGTH 5 #define WIDTH 20 #define NEWLINE '\n' int main() { int area; area = LENGTH * WIDTH; cout << area; cout << NEWLINE; return 0; } Program # 2 #include <iostream> using namespace std; int main() { const int SIDE = 40; int area; area = SIDE*SIDE; cout<<"The area of the square with side: " << SIDE <<" is: " << area << endl; return 0; }
1 2 3 | bool foo = true; bool bar = false; int* p = nullptr; |
const <Data_Type> <Variable_Name>The syntax for define directive
<Return_Type> <Function_Name>() constExample
#include <iostream> using namespace std; const int a = 100; // Const Variable class TestConst { public: void display() const // Const Function/ define directive { cout << "Value of a in the const function is " << a; } }; int main () { Test int1; int1.display(); cout << a; return 0; }
We have discussed above the clear understanding of variables, their types and some programs to make grip on the topic. We have also discussed constants and their types and some programs to make ideas clear. At the end, we make a clear comparison between constants and variables.
In the next section, we will discuss operators, expressions and comments in C++. Till then take care and have fun. Thanks for reading.
In the previous tutorial, we have seen the basics of C++ and have also discussed a small code. We have discussed various programming terms in the previous tutorial and from now on, we are going to discuss those terms in detail. So, today's lecture is on Data Types in C++, let's get started:
A data type defines the type and the set of operations that can be performed on the data. Various types of data are manipulated by the computer. The data is given as an input to the program. According to the program's set of instructions, data is processed and then output is returned on the screen. Before designing the actual program data, its type and operations performed on it are defined and used to process the data. At the start of the program, the type of each data value is identified. Various data types are provided by C++ and the computer’s memory allocates each data type differently.
long b = 4523232; long int c = 2345342; long double d = 233434.56343; short d = 3434233; // Error! out of range unsigned int a = -5; // Error! Used for storing only +ive numbers and 0
float area = 64.74; double volume = 134.64534;
#include <iostream> using namespace std; int main() { void* ptr; float f = 2.3f; // assign float address to void ptr = &f; cout << &f << endl; cout << ptr << endl; return 0; }Output
0xffd117ac 0xffd117ac
bool cond = false;
wchar_t test = $# // storing dollar and hash character;
enum Colour{red, green, blue, white}; // declaring an enum type
enum country {US, UN=2, India, china} ;
country country1, country2;
For example, consider these statements.//intExp indicates number of elements dataType arrayName[intExp]; //declares array num containing 4 elements of type int: //num[0], num[1], num[2],and num[3] int num[4];
// intExp is used to specify position array Name[intExp] //fourth element in array num num[3];One dimensional array example
// name of the constant is initialized const int arraySize=5; double list[arraySize]; //initialize 7 variables int i=0; double smallest=0.0; double largest=0.0; double sum=0.0; double average=0.0; int maxi=0; int mini=0; //1. Array us initialized for (i=0; i < arraySize; i++) list[i]=0.0; //2. Give value for each element in array list, beginning w/first element for (i=0; i < arraySize; i++) cin >> list[i]; //3. Resulted value for each element in array list, beginning w/first element for (i=0; i < arraySize; i++) cout << list[i] << " "; //4. Sum and Average elements in array list, and display for (i=0; i < arraySize; i++) sum = sum + list[i]; average = sum / arraySize; cout << "Sum = " << sum; cout << "\nAverage = " << average; //5. find largest element value in array list, and display for (i=0; i < arraySize; i++) if (list[maxi] < list[i]) maxi = i; largest = list[maxi]; cout << "\nLargest = " << largest; //6. find smallest element value in array list, and display for (i=0; i < arraySize; i++) if (list[mini] > list[i]) mini = i; smallest = list[mini]; cout << "\nSmallest = " << smallest;
#include <iostream> using namespace std; int fact(int n); // function prototype int main(){ int nv,ans; cout<<" Input n:"; cin>> nv; ans = fact(nv);// calling a function cout<<"Answer is:"<<ans<<endl; }
int fact(int n){ // int to another int int ans =1; for(int i= 3; i<= n; i++) ans *=i; return ans are; // function providebanswer to the caller }function prototype, calling main program and the complete function definition shown in the above program
int result = 0; int &ref_result = result; … ref_result = 100;
int *ptr; int count, init; … ptr = &init; count = *ptr
count = init;
int list[10]; int *ptr; ptr = list;
The Internet of Things (IoT) philosophy may be viewed as a highly dynamic and radically dispersed networked system comprised of a huge number of identifiable smart devices. These objects may communicate and interact with one another, as well as with end-users and other network entities. As the Internet of Things era begins, the usage of small, inexpensive, and flexible computer hardware that allows end-user programming becomes more prevalent. The Raspberry Pi, a fully configurable and programmable tiny computer board, is one of them discussed in this article. Although there are certain limitations, the Raspberry Pi remains a low-cost computer that has been used effectively in a wide range of IoT vision research applications despite its few shortcomings.
Introductory Notes The Internet of Things - IoT – may be viewed as a highly dynamic and widely dispersed networked system. For example, it is a network of linked smart objects that may communicate and interact with one another, as well as with end-users or other network entities, such as users or other entities in the network. Safety, security, comfort, convenience, and energy savings are maximised when smart devices can perceive physical phenomena and transform them into data streams, as well as when smart devices can trigger actions. These systems should:
While internet access can be achieved through an Ethernet/LAN cable or a USB dongle (WiFi connectivity), a USB connector is required [5, 6]. Figure 1 shows an example of a formalised formalised formalised formal Model A (left) and Model B (right) Raspberry Pi boards Figure 2: The Raspberry Pi's essential components The Raspberry Pi, like any other computer, is powered by an operating system. Raspbian is a fantastic Linux alternative for Raspberry Pi since it is free and open-source, keeping the platform's price cheap and making it more hackable. There are a few non-Linux OS alternatives available as well [5]. The Raspberry Pi offers a wide range of applications, which is one of its best features. The remainder of the article will discuss what allows it, as well as the performance and limits of the Raspberry Pi. The performance of the Raspberry Pi will be compared against the following IoT prototype platforms (Fig. 3): Arduino is an open-source physical computing platform that is built on a basic microcontroller board and includes a programming environment for creating software for the board (Fig. 3 a). It can accept information from a number of sensors and operate lights, motors, and other actuators to influence its environment. The Arduino programming language and the Arduino Integrated Development Environment may be used to programme the microcontroller on the hardware board (IDE). Arduino has two operating modes: stand-alone and linked to a computer via USB cable [3]. BeagleBone Black Is a single-board computer based on low-power Texas Instruments processors and the ARM architecture.
B. Strength and Memory The suggested platforms' major objective is low power consumption in order to fulfil the multi-year application requirements. Only by combining low-power hardware components and low-duty-cycle operating approaches can ultra-low-power operation be accomplished.
As previously indicated, the Raspberry Pi requires up to 700mA to operate. The Raspberry Pi device may be powered by a variety of power sources (provided they can deliver adequate current 700mA), such as a computer USB port or powered USB hub (depending on power output), special wall warts with USB ports, mobile phone backup battery (depending on power output), cell phone solar charger, alkaline batteries (six rechargeable AA batteries and a voltage regulator). The Raspberry Pi's main power supply constraint is that no external device should use more than 100mA from any of its USB ports.
In terms of storage, the gadget should have enough memory to store the gathered data. In addition to storage capacity, programme memory should be sufficient to execute simple computations and send just the necessary data and routing information if the device is connected to a network. It is crucial to understand that the Raspberry Pi does not have a hard drive and that everything is saved on a Secure Digital (SD) Card. The minimum needed SD card capacity is 2 GB, however larger SD cards with capacities of 32 GB, 64 GB, or more are available but frequently prohibitively costly. This storage may be increased by employing devices that supply an extra hard drive through USB ports. These are referred to as USB Mass Storage (UMS) devices and can be traditional hard drives, solid-state drives (SSDs), or even tiny pocket-sized flash drives. Table II provides a comparative study of platform CPU, memory, and power.
C. Adaptability To be useful in a wide range of applications, the architecture must be adaptable and versatile. Furthermore, for economic considerations, it must make it simple to build precisely the correct mix of software and hardware components. As a result, these devices need an extraordinary level of hardware and software flexibility while being efficient [10]. The adaptability and universality of any gadget, on the other hand, are its strengths. One of the best things about the Raspberry Pi is its versatility; there is no one way to utilise it. It can, for example, be used for: broad purpose computing, capable of interfacing with other electronic boards and communicating with other computing devices using a range of various protocols such as Serial Peripheral Interface (SPI) and Inter-Integrated Circuit (I2C): o I2C – low-speed interface – Inter-Integrated Circuit (I2C) is a serial bus interface that can communicate with numerous devices using only two wires. It operates at relatively modest speeds. o Serial Peripheral Interface Bus (SPI) – Serial Peripheral Interaction Bus (SPI) is a synchronous full-duplex (two-way) serial connection. The Raspberry Pi Model B Rev 2 features an enhanced variety of connections in addition to the usual GPIO port [13]. P5 header has 8 pins (+3.3 V, +5 V, two ground pins, and four GPIO pins that can offer the second I2C protocol) and P6 header has two pins — their short-circuiting enables soft reset of BCM2835. Table III examines the expansion connections used by the Raspberry Pi and other platforms to connect to a broad range of external devices.
The Ethernet connector on the Raspberry Pi serves as the primary interface for communicating with other devices. It is auto-sensing, so it may be linked to a router or directly to another computer (without the use of a crossover connection) [5, 6]. Model B features a conventional RJ45 Ethernet connector, but model A lacks one but may be linked to a wired network using a USB Ethernet adapter. The USB Ethernet adapter offers two speeds: 10 Mb/s and 100 Mb/s (Table IV). When you attach a cable to the Raspberry Pi, it will immediately get the information it needs to connect to the Internet when it loads its operating system through the Dynamic Host Configuration Protocol (DHCP). This gives the Raspberry Pi an Internet Protocol (IP) address and informs it which gateway to use to connect to the Internet (typically the IP address of router or modem). The Raspberry Pi's drawback is the absence of an inbuilt WiFi module, however, this functionality may be added via USB dongles. As a result, the Raspberry Pi may be used to create ad-hoc networks or to connect to a variety of wireless networks, including those that utilise the newest 802.11n high-speed standard [11]. Raspberry Pi can serve static webpages, but it can also produce dynamic content by utilising databases and web apps. It can also offer access to its GPIO ports via web technologies. In addition, Raspberry Pi may be used as a Sensor Web node by connecting it to a network and making it accessible to other computers.
Emerging user programming trends enable non-professional end-users to customise products to meet their unique demands. There are hundreds of products available now that allow end-user programming. Using affordable hardware and open-source software, it is feasible to programmatically manage numerous devices in such a manner that the own solution satisfies user demands. Furthermore, giving end-users with skills and the ability to mould goods to their requirements benefits both users and product creators. One of the prototype systems that allows end-user programming will be explored in this work. The Raspberry Pi computer board will be highlighted, including a comparison of its performance and limitations with current popular prototyping platforms [2]. The primary objective of this research is to identify and explain the benefits and drawbacks of the Raspberry Pi, as well as the capabilities of its use in the construction of the future generation of IoT. The remainder of this paper is arranged as follows. Section 2 contains an overview of the Raspberry Pi, its main components, and a detailed comparison with other existing IoT systems. The final section includes closing thoughts that summarise Raspberry Pi's merits and drawbacks as IoT hardware.
Smart items are key to the Internet of Things vision. These things, which are equipped with information and communication technology, can preserve their context, are networked together, can access Internet services, and communicate with one another and with humans [3]. Raspberry Pi is a tiny, powerful, inexpensive, hackable, and educational computer board that was released in 2012. (Fig. 1). It functions similarly to a normal PC, needing a keyboard for command entry, a display unit, and a power source. This credit card-sized computer with numerous capabilities and a price range of $25-35$ is an ideal platform for interacting with a variety of devices. The overwhelming bulk of the system's components, including its central and graphics processing units, audio and communications gear, and a 256 MB (Model A) – 512 MB (Model B) memory chip, are integrated into a single component. The Raspberry Pi board seen in Figures 1 and 2 comprises both necessary (CPU, the graphics chip, programme memory - RAM) and optional components (various interfaces and connectors for peripherals). The SD Flash memory acts as a hard drive for the Raspberry Pi CPU. The tiny Cortex-A8 core powers the device (Fig. 3 b). It is a tiny computer the size of a credit card that can run an operating system such as Linux/Android 4.0. The primary distinction between it and Arduino is that it can run a tiny operating system, thereby transforming it into a minicomputer capable of running applications on various operating systems. BeagleBone is intended to operate at a much higher level and has far greater computing capability than Arduino.
Phidgets are a collection of “plug and play” building pieces for bridging the physical and virtual worlds using low-cost USB sensing and control from a PC. Phidgets contain USB-based hardware boards for input (temperature, movement, light intensity, RFID tags, switches, and so on) and output actuators (servo motors, LED indicators, LCD text displays, and so on) (Fig. 3 d). Because of its design and API, programmers can discover, observe, and control all Phidgets linked to a single computer. All of the needed software components are packaged as an ActiveX COM Component. Each Phidget component necessitates the usage of a corresponding visual component, which provides a visual on-screen interface for interactive end-user control. The system includes a broad API library and may be used with a wide range of applications, including other toolkits in some situations. Using Phidgets, programmers may quickly create physical interfaces without requiring an extensive understanding of electrical design difficulties.
Udoo is a small PC with an integrated Arduino-compatible board that can run both Android and Linux. It is an extremely capable prototype board for software development and design. Udoo incorporates a microcomputer with the most popular communication interfaces (Ethernet, WiFi, USB, HDMI, SATA, digital and analogue input/output) as well as a microcontroller with a standard pinout for rapid prototyping applications. As a result, Udoo is open hardware, low-cost platform outfitted with an ARM i.MX6 Freescale CPU and an Arduino Due compatible portion based on the ATMEL SAM3X ARM processor. The creators of Udoo say that the board will have the processing power of four Raspberry Pis. Udoo's retail lineup consists of three versions, all of which share the majority of features and differ mainly in connection and the i.MX6 CPU utilised [9]: Udoo Quad, Udoo Dual, and Udoo Dual Basic.
Hello friends, I hope you all are doing great. In today's tutorial, I am going to give you a detailed introduction to the C++ Programming language. In cross-platform programming languages, C++ is the most popular that can be used to work on low and high-level applications. Bjarne Stroustrup was the founder of C++. He modified C language to develop C++ language. Control over system resources and memory can be attained by using C++. In 2011, 2014, and 2017 it was modified to C++11, C++14, and C++17. C++ is a middle-level language. It is advantageous to both programming languages low-level (drivers, kernels) and higher-level applications (games, GUI, desktop apps etc.).
C++ is one of the world's most famous programming languages. It is used in today's OS, embedded systems and GUIs. It provides a clear structure to programs, permits codes to be reused and lowering development costs as its an object-oriented language. Since it is portable and can be used to create applications that can be used on multiple platforms. It is very easy to learn. As it is close to C# and Java, so switching to C++ or vice versa is very simple.
It is used in
Some interesting facts about C++ are listed below
Basic concepts like syntax, variables, loop type etc will be discussed here.
Here is the C++ basic program
#include <iostream.h> using namespace std; int main() { cout << "Hi this is C++"; }
There are built-in as well as user-defined data types in C++.
//Program to receive three integer numbers and display their sum #include <iostream> using namespace std; int main() { int num1, num2, num3, Sum; //variables num1, num2, num3 and sum are declared as integers cout << "\n Enter Number 1: "; cin >> num1; cout << "\n Enter Number 2: "; cin >> num2; cout)<< “\n Enter Number 3: “; cin>>num3; Sum = num1 + num2 + num3; cout << "\n The sum of " << num1 << num2 “ and " << num3 << " is " << Sum; }
In C++, special words(called modifiers) are used to modify built-in data types. There are four main data type modifiers in C++, they are:
These modifiers are with built-in data types to make them more precise and for expanding their range.
Variables are divided into two main types,
Global variables are those which declared only a single time and used again and again. They are declared outside the main() function. If only declared then assigned different values at different times in program lifetime. But when they are declared and initialized at the same time then they can be assigned any value at any point in the program.
For example: Only declared, not initialized
include <iostream> using namespace std; int x; // Global variable declared int main() { y=10; // Initialized once cout <<"first value of y = "<< y; y=20; // Initialized again cout <<"Initialized again with value = "<< y; }
include <iostream> using namespace std; int main() { int j=10; if(j<20) // if condition scope starts { int m=100; // Local variable declared and initialized } // if condition scope ends cout << m; // Compile time error, m not available here }
#include <iostream> using namespace std; int main() { float pi = 3.14, Radius, Height, CSA; cout << "\n Curved Surface Area of a cylinder"; cout << "\n Enter radius (in cm): "; cin >> Radius; cout << "\n Enter height (in cm): "; cin >> Height; CSA = (2*pi*Radius)*Height; system("cls"); cout << "\n radius: " << Radius <<"cm"; cout << "\n height: " << Height << "cm"; cout << "\n Curved Surface Area of a Cylinder is " << CSA <<" sq. cm."; }
There are three types of errors that occur in C++ programming
cout << “Hi welcome to C++”
It may be happened by the wrong use of variable or operator or order of execution etc. This means that the program is grammatically correct, but it contains some logical errors. So, “Logic Error” is also called Semantic error.
if (expression) true-block; statement-x;
if ( expression) { True-block; } else { False-block; }
#include <iostream> using namespace std; int main() { int Num, rem; cout<< "\n enter a number: "; cin>>Num; rem = Num % 2; if (rem==0) cout<< "\n The given number" <<Num<< " is Even"; else cout<< "\n The given number "<<Num<< " is Odd"; return 0; }
for (initialization(s); test expression; update expression(s)) { statement 1; statement 2; …………. }
#include <iostream> using namespace std; int main () { int i,Sum=0; for(i=1; i<=5;i++) { sum=sum+i; } cout<<"The sum of 1 to 5 is "<<Sum; return 0; }
while ( test expression ) { body of the loop; }
#include <iostream> using namespace std; int main () { int i=1,SUM=0; while(i<=6) { SUM=SUM+i; i++; } cout<<"The sum of 1 to 6 is "<<SUM; return 0; }
do { body of the loop; } while(condition);
#include <iostream> using namespace std; int main() { Int n1, n2 , n3, Sum; cout << "\n Enter Mark 1: "; cin >> n1; cout << "\n Enter Mark 2: "; cin >> n2; cout << "\n Enter Mark 3: "; cin >> n3; Sum = n1 + n2 + n3; cout << "\n The sum = " << Sum; }
#include <iostream> using namespace std; int main() { int Radius; float Area; cout << "\n Enter Radius: "; cin >> Radius; Area = 3.14 * Radius * Radius; cout << "\n The area of circle = " << Area; }So, that was all for today. In the next tutorial, we are going to discuss the Data Types in C++ in detail. If you have any questions regarding this tutorial, ask in the comments. Thanks for reading !!!
A scrapper bot sends a sequence of HTTP GET requests to a web server. It then copies all the information sent in response and saves it. It repeatedly does this until all the content has been scrapped.
Scrappers can use JavaScript to download gated content or fill out every form on a website. The automation in browser programs and APIs allow the automated bots to interact with online infrastructures as they apply the traditional web browser techniques. They effectively trick the computer into thinking that the user accessing the content is a human.
The last way that content may be scrapped is by the actual user. They can decide to go through all your content and copy what they find useful or everything within a website. Unlike bots that do this in a matter of seconds, human beings can take days or hours exposing themselves to the risk of detection.
There are various motives that an attacker may have to scrape your website content. The baseline is that scrappers can monetize your content or generate more traffic to them. Below are the main reasons for content scraping?
When an attacker is part of a small community and wants to seem like leaders in their field, they result in scrapping related content. When you search for an established company, you end up on their site because they have scrapped its content. This is called lead generation. It is common in legal practice and upcoming businesses.
Other people may have good intentions, like creating a knowledge hub—a one-stop place for users in a specific field. When you catch them in action, the reply is that they were doing it for the good of the community.
Some other attackers use your content to make a few extra dollars through affiliate marketing. They combine the scrapped content with driving search engine traffic to their websites. These websites are usually used to promote certain products.
Content is at the heart of any online business. Therefore, you need to take proper care. By adopting measures to protect the content, you protect your business from the related risks and defend the reputation of your brand. When scraped, they post your content elsewhere. Among the other ways, Really Simple Syndication (RSS) is the most commonly used scrapping method. With all the risks and disadvantages of content scrapping in mind, you must take adequate measures to protect your website. Below are some of such measures.
Many websites allow uninhibited access to articles and website posts to ensure that society is well informed. Unfortunately, the scrapping bots and attackers take this opportunity to scrape the data. By allowing access to only a few lines or paragraphs, you ensure the attacker has bits of information that they cannot use. This frustrates them as attackers as they cannot use your quality content. To access the rest of the content, you can ask a user to create an account and log in or subscribe by paying cash. These methods will help identify if the user is a bot or an actual human being while protecting your content from scrappers. If it is a bot, they will not pay the cash but may create the account and log in. Therefore, it is advisable to implement the two measures together.
A CAPTCHA is a Turing test designed to tell between humans and bots. They are easy enough that any average human can answer while remaining complicated for the other computers and computer programs like bots to fill. A CAPTCHA can help you protect content scrapping by blocking the suspicious bot areas. They come in various forms, including invisible CAPTCHA, confident CAPTCHA, math problems, entering the characters on the screen, honeypot CAPTCHA, among other CAPTCHA solutions. While security researchers hint they are ineffective in protecting your content from malicious bot actions, they also advise that it is better to have them installed. The only limitation of various CAPTCHA implementations is that they influence a user’s experience negatively.
Through monitoring traffic, you can ensure that all the traffic comes from legitimate sources. If any originates from a suspicious source, you can take measures to investigate and eradicate them. Besides helping you protect your content from scrapping, traffic monitoring helps identify other issues that may pose a threat to your content. They include a denial of service, account takeovers, and scalping. In this method, you can identify the sources and block them. These block any further encroachment of your content by these scrappers.
To save your content from scrapers, you can add links within it. This is an easier way to protect your content. When a scrapper copies the content, they leave the links intact. While this protects it, linking the keywords makes your content more engaging to the users. Plugins that enable customizations in RSS feeds, and HTML codes can accomplish this. This ensures that when the attacker posts your content on their website, users get redirected to your site when they click the content and keywords.
Bots browse the web pages incredibly fast. Because they have to complete the actions first before they are detected, they leverage speed as one option to remain invisible.
Therefore, they can access over 50 pages in seconds. The number of incoming requests when such an activity is detected can help protect your content from scrapping. Besides scrapping protection, limiting the access rates can also prevent a more DDoS attack.
Because the attackers use modern techniques when developing the scrapping bots, you also have to match the response by bringing the big guns. Bot management solutions are sophisticated modern utilities that also use modern methods to ensure the safety of your content from bot activities. They differentiate the legitimate bot from a malicious one and take measures to ensure your website, mobile application, or API’s security is fortified. Such solutions like DataDome analyze every request to an API, website, or Mobile application for various bot activities in real-time. When they detect a threat, they use all measures to protect and safeguard the integrity of your content. Besides content scrapping protection, DataDome protects you from other OWASP Automated Threats (OAT).
Other measures include; setting Google alerts when a person tries to copy your content, embedding the content into a media and regularly changing the HTML markup.
Bot developers devise new ways and tricks to develop stealthy bots that are more efficient daily. Therefore, the risks associated with bot activity will not go away in a jiffy. It is for this reason that you need to put mechanisms to protect your content from scrapping. Though no one technique guarantees 100% safety, using a bot solution like DataDome gives better results because it is a real-time tool for bot management.