The evolution of technology over the decades has helped almost all sectors to grow and flourish. And, the medical sector is no different. The way medicine was practiced a couple of decades ago has been completely changed today. This has obviously brought in multiple benefits to the patients. The treatment time has lowered and so has the accuracy increased. People now trust technology to get their treatments done.
This article highlights certain technologies that have transformed modern medicine.
This is the prime example of how technology has transformed the way of conducting treatments and keeping records. The paper filing system of patients is now long gone. It is now replaced with electronic record-keeping. This has made collaboration easier and smoother and facilities can focus better on patient care now. The entire medical history of patients is available in just a click and doctors can make better and detailed decisions about their treatment plan.
This is yet another great way by which technology is driving healthcare. With the evolution of wearable technology, patient engagement has increased more than ever. And, more healthcare facilities are trying to connect with their patients through these hyper-targeted and extremely personalized health and fitness plans. The data that is driving the results is extremely accurate and the recommendations are loved by the patients. The technology tries to understand every individual motivation and design solutions that reflect well with their lifestyles and that are manageable on both ends.
Virtual healthcare or telehealth was there initially also but it gained popularity pretty recently after the outbreak of the global COVID-19 pandemic. It has increased the communication efficiency between the clinics, healthcare providers, and the patients who are seeking help. The information exchange has become simpler and one can easily track and monitor the changes that are visible after every telehealth interaction. The data is optimized and your treatment is curated across a stable plan of action.
Surgeries are equally benefited through this progressive technology. It is now possible to draw virtual 3D reconstructions before any major surgery on trauma patients. It helps the surgeons to make the most accurate incisions on the skin and have bony reconstruction with plates. This is a great way to plan the surgeries and monitor the flow of blood in those regions. We are hopeful the future will see more advanced improvements in this field to help the surgeons.
When both of these are combined, many new opportunities arise. There are handheld devices that use both of these technologies to make veins in a patient's body visible. They also help the doctors to sense heat by just using a single device. The combination of both these technologies improves the activities like drawing blood or IV insertions.
Besides these, there are many other innovations in health care devices that have streamlined the treatments to a great extent while helping the industry move forward. The patients can now confidently rely on the system for their treatments.
The energy management system will further help detect the failures in the process, leaks or anomalies, and provide information on how much the utilities are used during the non-production time. After assessing the data offered by this tool, you can decide to depend upon the real data and then collate the production data with the utility usage. You can get the best energy monitoring software online, one of the best places to get tools for energy management and monitoring for businesses.
There Are Various Benefits Of Using This Tool, And They Are-
As said before, Energy checking frameworks give clients information about their utilization designs so they can settle on informed energy the board choices and expand investment funds. It is completed utilizing energy observing programming that accumulates energy utilization information, dissects it. Afterward, gives valuable data straightforwardly to the customer's gadget.
The product utilizes counters or sub-counters situated nearby or in the structure to accumulate information for every item (power, heat, water, gas) to give a total image of energy utilization. Because of these energy observing methods, clients can monitor the amount they are devouring. They can also monitor how the item is utilized at some random season of day or night.
EMS framework focuses on unlimited authority over the Utilization and cost of utilities in the processing plant. Counters cautions and controlling dashboards give the client the likelihood of dealing with the utilities. They are also expected in all pieces of the processing plant – from the creation floor to workplaces. Relationship with creation information takes into consideration full examination and straightforwardness of the actual production costs. Dynamic checking upholds the identification of holes and misuse of utilities that can be not entirely obvious and fixed.
It helps to analyze all utilities in the current location with detailed information on planned and actual usage. It also helps in displaying trends and forecasts.
Information on utility utilization can get a connection with creation information, showing a precise image of complete creation and non-creation costs.
It is a tool for controlling the total amount of electrical power used to avoid the expensive penalties for breaching or crossing the limits. With the help of tracking the system, it issues warnings on the incoming faults with the proper advance.
Choose the EMS or the energy monitoring system, an advanced solution for monitoring energy consumption. In addition, it allows for the implementation of additional software like the contracted capacity guard. Choose EMS for the higher energy management at the workplace.
Dealing with a prototyping firm should be straightforward once you learn what to look for. The following are important considerations to consider while looking for a producer to help you bring your prototype idea to life.
You can look through the portfolios of the best prototyping businesses to see their previous work. This data is crucial in determining whether they have experience with similar initiatives and specialize in your required prototypes.
You'll need a corporation with experience in your sector throughout this early stage of product development. They are more knowledgeable about the resources to utilize, the equipment that can be employed to make the finished output, and they are conversant in industry jargon.
Working with organizations that specialize in modeling will make the production process much smoother.
You might need a simple 3D printing concept part right now, but you could require a perfectly functioning prototype for a trade show or business meeting tomorrow. It's vital to know whether your prototyping partner can handle many tasks.
Enquire about the many sorts of 3D printing services offered and just about every other service that may be accessible. Determine what kind of finishing services they provide, such as smoothing, polishing, and laser engraving.
A reputable specialist will have both current and 'traditional' talents, such as SLA and Vacuum Casting solutions, and other 3D printing services and a CNC suite if you select them.
If you're working with complex or advanced prototypes that involve several production processes such as CNC machining and plastic injection molding, a prototyping company should ideally have all of the design development they'll use to manufacture your prototypes under one roof.
Why? You don't have to squander weeks or months working with a modeling company that collects all of your model's components from numerous vendors and then assembles them before delivering them to you. This is a worthless exercise that you almost certainly do not have.
Manufacturing your product by a unified prototyping company addresses both of these potential difficulties by providing for quick alterations and hiring integrated and comprehensive specialists who can supervise all areas of the design process.
Another benefit of engaging with a consistent, reputable prototyping company that can provide all of the prototyping solutions you need under one roof is IP protection.
Your ideas are more likely to get robbed if a lot of people see them. Collaboration with a lone prototyping company means fewer eyes on your concepts and a lower risk of a vital file ending in the wrong hands.
To maintain a competitive advantage, prototypes must be released into the market considerably more quickly. As a result, you must only hire a firm with a trained workforce of design professionals who can work rapidly and get concepts to market.
If you wish to obtain a competitive advantage, you must meet this criterion. To produce models in a matter of days, the leading rapid prototyping businesses rely on their innovative technologies. As a result, if your prototyping firm fails to fulfill timelines, you should hunt for a new supplier.
Inquire about the company's ability to act quickly to orders throughout product innovation, market launch, or implementation stage. Few companies also offer rapid prototyping.
Consider cost in mind while choosing a prototype manufacturer. Prototyping prices vary from one prototyping company to another, as you may be familiar with. Some companies charge per hour, while others charge per order.
It's vital to remember that the manufacturing process and materials used also influence the pricing. The complexity of the design may also have an impact on prototyping expenses.
Before engaging in prototyping solutions and services, make sure you understand the cost split. While at that, you can request a CNC instant quote as it will help you have a plan in place.
If you're an entrepreneur, or if this is your first time working with a prototyping firm, you may not have been an expert in most production procedures. Consequently, while choosing a production provider, please make certain that they provide continual information and coaching.
A reputable prototyping company should constantly provide you with advice, information, and choices for the greatest materials to use and the ideal technique to follow. Consequently, if you're unclear about which methods to employ, it's not a bad idea to seek advice from the company.
Selecting the right company may impact how much money and work you put into the entire production cycle. Please do your research to confirm that they meet the required standards.
Hello readers, I hope you all are having fun in your lives. Welcome to the 2nd Chapter of Section-2 in the ESP32 Programming Series. In today's lesson, we'll go over another built-in feature of the esp32 module that helps it stand out from the competition: BLE or Bluetooth Low Energy.
In the previous tutorial, we discussed the Classic Bluetooth in ESP32, which is considered the predecessor of Bluetooth Low Energy(which we are going to discuss today). We will first look at, what is BLE? and why is it used?, and then will design some examples to utilize the ESP32 BLE in Arduino IDE.
Where To Buy? | ||||
---|---|---|---|---|
No. | Components | Distributor | Link To Buy | |
1 | ESP32 | Amazon | Buy Now |
Bluetooth Technology was created with the intention of allowing data to be streamed indefinitely. That implies you can send and receive a large amount of data over a short distance with Bluetooth.
Although Bluetooth Low Energy differs from the previous Bluetooth Basic Rate/Enhanced Data Rate protocol, both can be supported by the same device: the Bluetooth 4.0 specification allows devices to implement any or both of the LE and BR/EDR systems.
Because both, Bluetooth Low Energy and traditional Bluetooth use the same 2.4 GHz radio frequencies, allowing dual-mode devices to use a single radio antenna.
It defines a data structure that is visible to all BLE devices linked to it. GATT defines how BLE devices can communicate with each other. Understanding this structure is crucial to understand the working of BLE.
The GATT protocol includes a set of commands that allow the client to learn more about the server.A service is nothing more than a collection of data, such as data from a temperature sensor.
The characteristic attribute is always held by a particular service, and it is where the hierarchy's real data is stored.
The characteristic has two attributes:
It essentially consists of the operations that can be used like Indicate, read, write, notify, broadcast etc.
BLE uses Star and mesh topology for communication.
A Broadcast Type or a Connection Type communication between two BLE devices is possible. The 'broadcaster' BLE Device sends data to any 'observer' BLE Device in broadcasting. It's a data transfer that only goes one way.
A 'Connection' between the BLE Devices is required for two-way communication. A Central (Master) BLE Device continuously checks for advertising data packets sent by a Peripheral (Slave) BLE Device.
Note:
In this code, ESP32, BLE will be used as a server.
https://www.uuidgenerator.net/
20 bytes per packet.
Unfortunately, BLE isn't built to handle large amounts of data. The maximum data size per packet in the BLE specification is 20 bytes, so if you wish to communicate more, you'll have to divide it up into many packets. Fortunately, this isn't a challenging task. Simply put, use a delimiter like "!" or "*" or something unique at the end of your whole message to signal the app that the message is done and to start listening for future communications. If you want to send + > 20 bytes cumulatively, for example, you can send and then proceed with the next message if needed.
After creating a BLE server using ESP32, we can use a BLE application available on the Play store for testing purposes.
Demonstration with BLE scanner app:
This concludes the tutorial. I hope you find it helpful.
Hello readers, I hope you all are doing great. Today, we are going to start the second section of the ESP32 tutorial series and today's our first tutorial, where we will have a look at How to Create a Web Server with ESP32. In our previous tutorial, we introduced you to the basics of the ESP32 microcontroller. where we discuss How to set up Arduino IDE to program ESP32. In this tutorial, we will discuss creating a web server using the ESP32 module.
One of the most interesting features of the ESP microcontroller series is its wireless connectivity via WiFi & Bluetooth. Wireless connectivity protocols supported by ESP32 are:
Where To Buy? | ||||
---|---|---|---|---|
No. | Components | Distributor | Link To Buy | |
1 | ESP32 | Amazon | Buy Now |
A web server is software or hardware that stores, processes, and delivers web pages to users on request. In other words, it serves users all over the World Wide Web (www). The web server uses the hypertext transfer protocol (HTTP or HTTPS) for communication with the clients(normally, web browsers). We know that HTTP is a set of rules to format and exchange messages.
The following are some important features of a web server:
Hence, a web server has multiple features to serve the users on the web.
A client is an entity that initiates communication with the web server and then the server provides the information required. In simple words, the client is a program, device, or user that requests services or resources from the devices, such as the web server. The communication and relationship between these two is called the server-client model. The following are the general server-client model steps that will help to understand the whole scenario:
The client sends an HTTP request to the server. The request includes the URL of the web page that the client wants to retrieve.
Web browsers like Chrome, Firefox, and Safari are examples of clients.
The ESP32 is a microcontroller famous for its wireless capabilities, which makes it ideal for a large number of fields, especially IoT. We are talking about WiFi connectivity as a web server and here are the key features of this module related to it:
We know that the ESP32 has a built-in WiFi feature. This makes it suitable to use as a server. The example of the server-client relationship we have just discussed shows the internet connection of the whole world. The ESP32 can be used for the intranet connection, which is defined as:
"An intranet is a private network that has limited functionalities and is only accessible to users within a specific organization/location."
Usually, this network may consist of different devices, such as mobile phones, computers, laptops and tablets. The Arduino IDE is for the programming of the ESP32, just like we have done in the previous session. If your Arduino IDE is ready with the boards and ports, then let us try the built-in example of the ESP32 to use as a server.
In the experiment we are just performing, the user has to replace the SSID with their own SSID to connect with the ESP32.
Using the ESP32 as a server is easy with the web server example. It has the basics, and here are the steps to follow:
client.print("Click <a href=\"/H\">here</a> to turn the LED on pin 2 on.<br>");
client.print("Click <a href=\"/L\">here</a> to turn turn the LED on pin 2 off.<br>");
Note: Make sure you have installed the port and board before you try this code and have selected all the right options; otherwise, you can face errors.
#include <WiFi.h>
const char *ssid = "My-SSID";
const char *password = "My-Password";
WiFiServer server(80);
void setup() {
Serial.begin(115200);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.println("Connecting to WiFi...");
}
Serial.println("Connected to WiFi");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
server.begin();
}
void loop() {
WiFiClient client = server.available();
if (client) {
Serial.println("New Client.");
while (client.connected()) {
if (client.available()) {
String request = client.readStringUntil('\r');
client.flush();
// Check if the request contains a specific message
if (request.indexOf("GET /message") != -1) {
int startPos = request.indexOf("message=") + 8;
int endPos = request.indexOf("HTTP/1.1") - 1;
String message = request.substring(startPos, endPos);
Serial.println("Received message: " + message);
// Send a proper HTTP response
client.println("HTTP/1.1 200 OK");
client.println("Content-type: text/plain");
client.println("Connection: close");
client.println();
client.print("Message received!");
// Close the connection
client.stop();
Serial.println("Client disconnected.");
break;
}
}
}
}
}
http://192.168.43.251/message?message=I_am_using_The_Engineering_Projects
http://192.168.43.188/
http://192.168.43.188/26/on
http://192.168.43.188/26/off
If it looks too complicated, don't worry. These things will get more clear when we will cover the Arduino coding.
Note:ESP32 Wi-Fi module includes a number of useful characteristics, including the ability to use a soft access point mode, a station mode, or both modes at the same time. Only station mode will be discussed in this session. I'll also cover how to use this board in soft access mode in future tutorials.
Connect the peripherals to the ESP32 board which you want to control through the ESP32 Web Server.
Here, we are going to control two external LEDs connected to LED1 (GPIO 26), LED2 (GPIO 27), and an inbuilt LED.
The following are the requirements for creating an ESP32 webserver to control peripherals:#includeNote:// Replace with your network credentials char* ssid = "ESP32"; //enter SSID char* passphrase = "asdfgf@123"; // enter the password // Set web server port number to 80 WiFiServer server(80); // Variable to store the HTTP request String header; // Auxiliar variables to store the current output state String output26State = "off"; String output27State = "off"; String builtin_led_state = "off"; // Assign output variables to GPIO pins const int output26 = 26; const int output27 = 27; // Current time unsigned long currentTime = millis(); // Previous time unsigned long previousTime = 0; // Define timeout time in milliseconds (example: 2000ms = 2s) const long timeoutTime = 2000; void setup() { Serial.begin(115200); // Initialize the output variables as outputs pinMode(output26, OUTPUT); pinMode(output27, OUTPUT); pinMode(LED_BUILTIN, OUTPUT); // Set outputs to LOW digitalWrite(output26, LOW); digitalWrite(output27, LOW); digitalWrite(LED_BUILTIN, LOW); // Connect to Wi-Fi network with SSID and password Serial.print("Connecting to "); Serial.println(ssid); WiFi.begin(ssid, passphrase); while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } // Print local IP address and start web server Serial.println(""); Serial.println("WiFi connected."); Serial.println("IP address: "); Serial.println(WiFi.localIP()); server.begin(); } void loop(){ WiFiClient client = server.available(); // Listen for incoming clients if (client) { // If a new client connects, currentTime = millis(); previousTime = currentTime; Serial.println("New Client."); // print a message out in the serial port String currentLine = ""; // make a String to hold incoming data from the client while (client.connected() && currentTime - previousTime <= timeoutTime) { // loop while the client's connected currentTime = millis(); if (client.available()) { // if there's bytes to read from the client, char c = client.read(); // read a byte, then Serial.write(c); // print it out the serial monitor header += c; if (c == '\n') { // if the byte is a newline character // if the current line is blank, you got two newline characters in a row. // that's the end of the client HTTP request, so send a response: if (currentLine.length() == 0) { // HTTP headers always start with a response code (e.g. HTTP/1.1 200 OK) // and a content-type so the client knows what's coming, then a blank line: client.println("HTTP/1.1 200 OK"); client.println("Content-type:text/html"); client.println("Connection: close"); client.println(); // turns the GPIOs on and off if (header.indexOf("GET /26/on") >= 0) { Serial.println("GPIO 26 on"); output26State = "on"; digitalWrite(output26, HIGH); } else if (header.indexOf("GET /26/off") >= 0) { Serial.println("GPIO 26 off"); output26State = "off"; digitalWrite(output26, LOW); } else if (header.indexOf("GET /27/on") >= 0) { Serial.println("GPIO 27 on"); output27State = "on"; digitalWrite(output27, HIGH); } else if (header.indexOf("GET /27/off") >= 0) { Serial.println("GPIO 27 off"); output27State = "off"; digitalWrite(output27, LOW); } else if (header.indexOf("GET /LED_BUILTIN/on") >= 0) { Serial.println("BUILTIN LED on"); builtin_led_state = "on"; digitalWrite(LED_BUILTIN, HIGH); } else if (header.indexOf("GET /LED_BUILTIN/off") >= 0) { Serial.println("BUILTIN_LED off"); builtin_led_state = "off"; digitalWrite(LED_BUILTIN, LOW); } // Display the HTML web page client.println(""); client.println(""); client.println(""); // CSS to style the on/off buttons // Feel free to change the background-color and font-size attributes to fit your preferences client.println(""); // Web Page Heading client.println(" ESP32 Web Server
"); // Display current state, and ON/OFF buttons for builtin led client.println("LED_BUILTIN - State " + builtin_led_state + "
"); // If the LED is off, it displays the ON button if (builtin_led_state=="off") { client.println(""); } else { client.println(""); } // Display current state, and ON/OFF buttons for GPIO 26 client.println("LED_1 - State " + output26State + "
"); // If the output26State is off, it displays the ON button if (output26State=="off") { client.println(""); } else { client.println(""); } // Display current state, and ON/OFF buttons for GPIO 27 client.println("LED_2 - State " + output27State + "
"); // If the output27State is off, it displays the ON button if (output27State=="off") { client.println(""); } else { client.println(""); } client.println(""); // The HTTP response ends with another blank line client.println(); // Break out of the while loop break; } else { // if you got a newline, then clear currentLine currentLine = ""; } } else if (c != '\r') { // if you got anything else but a carriage return character, currentLine += c; // add it to the end of the currentLine } } } // Clear the header variable header = ""; // Close the connection client.stop(); Serial.println("Client disconnected."); Serial.println(""); } }
Here, we'll take a closer look at the code to see how it works.
Now, we are done with all the basic settings in the setup function. Let's have a look at the code in the Loop function:
A screenshot of a Web Browser on a laptop accessing the ESP32 Web Server is shown below.
Hence, We have done a lot of work on the ESP32 by using it as a server. In the beginning, we saw what is a web server and studied its features in detail. After that, we saw that ESP32 can be used as a server and we saw the feature that makes it ideal for this task. Then we experimented to learn the concept, in which we saw the built-in example of ESP32 as a server in Arduino IDE. We saw the step-by-step procedure to experiment and once it was completed, we moved on to a more complex example. I hope you find this tutorial useful and have performed it by yourself but if you are stuck at any point, you can ask in the comment section.
Using the ESP32 web server and the preceding process, you can control the peripherals linked to the ESP32 module from any mobile, tablet, or computer. The only need is that all of the devices to be linked to the same network.
This concludes the lesson. I hope it becomes useful to you. In the next tutorial, we will have a look at How to work the ESP32 BLE, so stay tuned. Have a good day. :)
The two most significant hazards to the agriculture industry are the need for extensive labor and a scarcity of water. According to the World Wildlife Fund (WWF) organization, water shortages might affect two-thirds of the world's population by 2025, putting both the ecosystem and human health at risk. The use of automatic plant watering systems eliminates both of these problems by watering plants at specified times and amounts while monitoring their hydration levels through measuring moisture in the soil surrounding the plants. Automatic plant watering systems can be used in homemade gardens and can also be deployed in fields for large-scale use. Whenever designing an automatic watering system, it is important to keep in mind that the system should be expandable, allowing for the simple integration of new devices in order to broaden the applicability of the system.
Where To Buy? | ||||
---|---|---|---|---|
No. | Components | Distributor | Link To Buy | |
1 | Buzzer | Amazon | Buy Now | |
2 | LEDs | Amazon | Buy Now | |
3 | DS1307 | Amazon | Buy Now | |
4 | LCD 20x4 | Amazon | Buy Now | |
5 | Arduino Uno | Amazon | Buy Now |
Three main components of an autonomous watering system are:
It is necessary to integrate the water level sensor with the microcontroller before it can be installed within the water reservoir. The location of the water level sensor within the reservoir is variable and is determined by the user and the application for which it is being utilized. The Arduino receives continuous data from the water level sensor and warns the user when the water goes below a certain level, either by an alarm or a buzzer, as appropriate.
The soil moisture sensor operates in a manner similar to that of the water level sensor. The tip of the sensor is inserted into the soil near the plant, and the sensor is activated. In the case of a moisture sensor, the closeness of the sensor to the plant is also variable, and the user may adjust it depending on the features of the plant for which it is being used. In vast agricultural fields, a single sensor may be used for numerous plants if they are closely spaced and their hydration levels can be determined by measuring the soil moisture at one location that overlaps with another spot on the soil surface.
The RTC module operates on the same concept of time monitoring in the background as other electronic devices such as computers and smartphones; even when these devices appear to be turned off, they continue to keep track of the current time. The RTC module, on the other hand, is capable of exchanging time information with the Arduino board. On a specific day of the week, at a specific time of day, the Arduino is pre-programmed to turn on the water pump and turn off the water pump after a specified length of time.
Figure # 1: Arduino UNO
Figure # 2: Soil Moisture Sensor
Figure # 3: Water Level Sensor
Figure # 4: RTC Module
Figure # 5: 12V Relay
Figure # 6: PCF 8574
Figure 7 shows the circuit diagram of the system. Proteus was used to simulate the circuit and Arduino App was used for the simulation of the Arduino code. The circuit was designed in a way that is easy to understand and further integrated easily. We will now go through a step-by-step guide on how the circuit was built.
Figure # 7: Proteus Circuit diagram
A normal Arduino code has two main segments:
Figure # 12: Arduino Code
Figure # 13: Arduino Code
Figure # 14: Arduino Code
Figure # 15: Arduino Code
Figure # 16: Arduino Code
Figure # 17: Arduino Code
Figure # 18: Arduino Code
Figure # 19: Arduino Code
Figure # 20: Arduino Code
Figure # 21: Arduino Code
Figure # 22: Arduino Code
Figure # 23: Arduino Code
Figure # 24: Arduino Code
If you see the code closely, you may see the function of the right hour, which is called various times in the main code. The function code in itself is written at the bottom of the main code. This function is used for displaying the time and date on the LCD and also for fixing the date and time.
Figure # 8: Proteus circuit simulation when soil is soggy
Figure # 9: Proteus circuit simulation when soil is moist
Figure # 10: Proteus circuit simulation when soil is dry
Figure # 11: Proteus circuit simulation when soil is dry and it is time to water the plant
As you can see from figure 8 that our simulation is running according to the program set at Arduino. You can increase or decrease the values coming from the sensors through the Potentiometer. So, that was all for today. I hope you have enjoyed today's lecture. If you have any questions, please ask in the comments. Thanks for reading.Are you here to learn about Databases and CRUD operations in the C# programming language? If so, then you will be an expert in no time. Learning Databases and CRUD operations in C# is not a piece of cake. But, if you know all the terms and steps of CRUD operations and databases in C#, it will not be rocket science for you. This article contains all the information you should know regarding databases and CRUD operations. So, keep reading till the end!
We know that you are already aware of the C# programming language. So, here is a quick overview of the C# programming language before we move to the actual topic:
C#, also known as C-Sharp, is an object-intended coding language that operates on the .NET Platform and is developed by Microsoft. ISO and ECMA have certified the C# programming language. C# is a broad programming language that can help accomplish hundreds of activities and purposes in different fields. It resembles Java, C++, and other programming languages but, it is truly one of a kind. The best thing is that it is object-oriented and is easy to use. It has an infinite list of advantages.
Some of the advantages of the C# are listed below:
All the above advantages make the C# programming language stand out in other languages. It is undoubtedly the most contemporary and exceptional language out there!
Before we begin learning about CRUD operations in a database within the C# programming language, it is crucial to know what a Database is.
A database is basically a coordinated set of formatted data kept digitally within a computer network. A database administration tool is generally in charge of a dataset. The DBMS, the dataset, and the programs that interact with these are collectively called a database platform. Every database operation can access a single relational database. It is generated as an inclusion within the data catalog by the data proprietor (usually a database manager with authority for that collection), who gives it a title and a specification. Several databases utilize structured query language (SQL) when generating and accessing data.
Here is the most awaited section of the entire article: CRUD operations. Please grab a notebook to note every detail for your better understanding. And if you do not wish to write these, you can always read our article from the website. Let us begin:
The abbreviation CRUD refers to Create, Read, Update, and Delete in software coding. Permanent memory has these four primary functions. Additionally, every letter of the abbreviation may relate to every functionality within a relational network program that is linked to a standard HTTP service, SQL declaration, or DDS action.
It may also apply to consumer-interface standards that let users browse, explore, and alter data using computer-based documentation. Objects are viewed, produced, modified, and removed in this way. Furthermore, CRUD is data-driven, and HTTP operation verbs are regulated.
The CRUD feature is present in almost all programs. CRUD is something that every coder has to use at some stage. In the C# programming language, CRUD operations in the database are quite crucial to learn because they are a fundamental component of programming. CRUD is important because of its Create, Read, Update, and Delete features. A brief explanation of these features is listed below:
In this section, we will discuss the steps required to operate the standard CRUD operations in ASP.NET MVC within the C# programming language. So, please pay extra attention to this section so that you do not have to face any difficulty while coding.
You must be thinking about the term MVC. Well, MVC abbreviates for Model View Controller. It is actually a development paradigm that isolates the business strategy from the display strategy and information. In a nutshell, it is a framework for designing online applications. According to MVC, the program can be divided into three layers:
Now that you know about the MVC, we can begin the discussion of the steps of CRUD operations in C#:
Afterward, select the initial activity outcome and select AddView. Choose to Generate as your theme, model type as your developed model, and info context category as your EDMX developed prototype. After that, execute the project.
Then, insert the View. However, make sure the style is set to List. After that, launch the project.
Next, insert a view in the same way you did before, but ensure to set the theme to Edit. After that, launch the project.
Now, just set the theme to Delete and execute the program.
Please remember that you can always change the HTML according to your needs. We hope that you understood how CRUD operations work in databases of the C# programming language.
We want our readers to have crystal clear concepts regarding CRUD operations in the C#. That is why we also included this brief section of CRUD operations in C# connecting the SQL Database. Let us begin:
Please remember these steps. If you mess up in one step, your program will not execute the right way. So, it would be great for you if you note the steps down!
Now that you know about the launch of CRUD operations in databases within the C# programming language, it is time to know the benefits of using CRUD operations. You must have this question that why do programmers prefer CRUD? In simple words, developers use CRUD because of its exceptional productivity. Additionally, performing CRUD operations protects against SQL manipulation attacks. Because all SQL Entries utilize saved methods rather than string synthesis to generate flexible queries from client input info, everything entered into a variable is quoted.
It would not be wrong to say that CRUD is just too crucial to be overlooked. Mastering it initially can help you feel more confident when working with unknown stacks. CRUD Operations help in our daily desktop tasks. Some of these are:
These are just some of them. CRUD is a part of everyone’s life whether one is a programmer or not.
Program permissions are a SQL Administration feature that allows code to alter credentials without requiring the person's permission. Individuals should have the necessary rights on the relational records to execute ad hoc SQL queries. Clients can view and change data in apps like Microsoft Excel, PowerPoint, and others after authorization is allowed. Customers can even ignore the app's corporate rules.
However, it is an undesirable scenario that may be avoided by using the Application Authority. Such kind of flaws can be prevented by combining database access protection with an Application License. Because Application licenses are uploaded to the system via a recorded method, CRUD is required. It can also be done by providing authorization to run the CRUD saved methods and removing immediate table entry.
After an Application Account is established, authorization and passcode are granted. The passcode is also hard to change because it is programmed into the program. CRUD is indeed the procedure to utilize while modifying data. Thus, the world of programming would be incomplete without CRUD Operations.
In this article, we discussed the CRUD operations in databases within the C# programming language. We also discussed Standard CRUD Operations In ASP.NET MVC as well as in Connecting SQL Databases Utilizing C#, with some benefits of using CRUD. These might seem complicated to you. Once you become an expert, all the CRUD operations in the C# will not be rocket science for you. Just make sure to follow all the steps correctly to avoid any mistakes.
Happy Programming Precious Readers!
Hello everyone, I hope you're all doing well. In the previous lecture(Chapter 0: ESP32 Pinout), we discussed the ESP32 features & specs in detail. Today, we are officially starting this ESP32 Programming Series. In this ESP32 Programming Series, we will start with basic concepts and will gradually move towards complex topics. I will try to keep this ESP32 series as simple as I can. But still, if you encounter any issues, please ask in the comments, will try to resolve the issues as soon as possible.
As ESP32 has numerous features & applications, so I have divided this series into different sections. I have named the 1st section "ESP32 IDEs". In this section, we will discuss different IDEs used to program ESP32 boards. In each Chapter of this section, we will install one of these ESP32 IDEs and will test a simple LED Blinking Code in it. We will set up the ESP32 Development Environment for Windows, Mac, and Linux users.
As I am sharing the 1st Chapter today, so first we will unbox the ESP32 board, set up the most commonly used ESP32 IDE i.e. Arduino IDE, and test a simple WiFi Scan Code on the ESP32.
Here's a video lecture for better understanding:
Where To Buy? | ||||
---|---|---|---|---|
No. | Components | Distributor | Link To Buy | |
1 | ESP32 | Amazon | Buy Now |
IDE is an abbreviation of Integrated Development Environment. IDE is a software package used to write & compile the code. As ESP32 is one of the most popular microcontroller boards, there are numerous third-party IDEs available to program it, and each IDE supports its own programming language. So, if you are a C# developer or an Arduino expert, you can quickly and easily get your hands dirty with ESP32. The below table shows the most commonly used ESP32 IDEs along with their supported programming language:
ESP32 IDEs | ||||
---|---|---|---|---|
No. |
ESP32 IDEs |
Programming Language |
||
1 |
Arduino IDE |
Arduino C |
||
2 |
Thonny IDE |
MicroPython |
||
3 |
Visual Studio Code |
Arduino C |
||
4 |
PlatformIO IDE |
C++ |
||
5 |
ESP-IDF(official IDE by EspressIF) |
C |
||
6 |
nanoFramework |
C# |
In today's lecture, we will install the Arduino IDE and configure it for ESP32 Programming. So, let's get started:
First of all, we need to install the Arduino IDE itself. To program ESP32 with Arduino IDE, we need to install the ESP32 Boards in Arduino IDE. Before installing the ESP32 Boards, we first need to add a JSON File containing information about ESP32 Boards. JSON format is used to share information between two computers. So, this JSON file will add the information of ESP32 boards in the Arduino IDE. So, let me summarize these 3 steps in proper order:
We need to first download & install the Arduino IDE.
After installing the Arduino IDE, we need to add the ESP32 JSON File in it. So, follow the below steps:
Steps to install ESP32 JSON File in Arduino IDE:
Now, we are ready to install the ESP32 Boards in Arduino IDE:
In some cases, the Arduino IDE won't automatically detect the ESP32 COM Port, so here we need to install the COM Port driver for ESP32. Let's do it:
If you don't find the ESP32 COM Port in the Port Section of Arduino IDE, then you need to install the COM Port Driver manually. So, follow the below steps:
After installing this COM Port Driver, restart your Arduino IDE and it's recommended to restart your computer as well.
So, we have successfully installed the ESP32 Boards in the Arduino IDE. Now, let's upload a simple LED Blinking Code in the ESP32:
Now that the Arduino IDE is ready to handle the ESP32 Dev Kit module, you can write the code for the ESP32 module. We will just upload a simple WiFi Scan Code to verify that our ESP32 installation is correct.
That concludes today's discussion. We hope you found this post informative. In the next tutorial, we will install the ESP32 Boards in the Visual Studio Code. If you have any questions, please ask in the comments. Take care. Have a good day.
Hello friends, I hope you all are doing great. In today's lecture, we will have a look at the I2C Communication with STM32 Microcontroller board. I am going to use the Nucleo board for today's lecture. In the previous lecture, we have discussed STM32 Serial communication both in Interrupt Mode and polling Mode. Today, we will study another way of communication(i.e. I2C) with STM32. So, let's first have a look at what is I2C Communication:
Where To Buy? | ||||
---|---|---|---|---|
No. | Components | Distributor | Link To Buy | |
1 | STM32 Nucleo | Amazon | Buy Now |
I²C (Inter-Integrated Circuit) is a two-wire serial communication system used between integrated circuits. Like any serial protocol, one of its advantages is that of using only two lines that transmit or receive a sequence of bits, the limit is the communication speed which has been improved over the years.
The bus was conceived and developed by Philips (now NXP) It was designed to overcome the difficulties inherent in the use of parallel buses for communication between a control unit and various peripherals.
Serial transmission is a mode of communication between digital devices in which bits are sent one at a time and sequentially to the receiver in the same order in which they were transmitted by the sender. Although the communication modules are more complex than the parallel transmission, the serial mode is one of the most widespread especially in communications between chips that must communicate with each other over great distances, because:
SDA and SCL lines need to be pulled up with resistors. The value of these resistors depends on the bus length ( ie the bus capacitance) and the transmission speed. The common value is 4.7kO. In any case, there are many guides to size them and we refer their reading to the more attentive reader.
The transmission mode is Half-duplex ie the transmission between devices is alternated.
As shown by the previous image, we can use this communication to put in communication different peripherals as Analog-Digital Converters (ADCs), Digital-Analog Converters (DACs), EEPROM memories, sensors, LCD screen, RF module, Real-Time Clock, etc.
The Nucleo boards provide one or more I2C interfaces that can be quickly configured with STCube Tool.
There are four modes of operation:
The first two are used to operate in slave mode, while the last two are in master mode. By default, the interface is configurated in slave mode.
By default, the I2C interface operates in Slave mode, but it is possible to switch to Master mode to send a Start condition message. Furthermore, it needs to write in I2C_CR2 register the correct clock configuration to generate the expected timings. The Master sends a Stop condition when the last data byte is transferred, and the interface generates an interrupt.
In general, the packet message is as follow:
Furthermore, there are three ways to exchange data, named:
HAL library provides the following functions to transmit and receive in polling mode:
HAL_I2C_Master_Receive(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)The parameters are:
HAL_I2C_Master_Transmit(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)
HAL_I2C_Slave_Receive(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)
HAL_I2C_Slave_Transmit(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)
HAL_I2C_Mem_Read(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)The additional parameters are:
HAL_I2C_Mem_Write(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size, uint32_t Timeout)
HAL_I2C_Master_Receive_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Master receives in master mode an amount of data in non-blocking mode with interrupt.
HAL_I2C_Master_Transmit_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Master transmits in master mode an amount of data in non-blocking mode with interrupt.
HAL_I2C_Slave_Receive_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Slave receives in master mode an amount of data in non-blocking mode with interrupt.
HAL_I2C_Slave_Transmit_IT(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Slave transmits in master mode an amount of data in non-blocking mode with interrupt.
HAL_I2C_Master_Receive_DMA(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Master receives in master mode an amount of data in non-blocking mode with DMA.
HAL_I2C_Master_Transmit_DMA(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Master transmits in master mode an amount of data in non-blocking mode with DMA.
HAL_I2C_Slave_Receive_DMA(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Slave receives in master mode an amount of data in non-blocking mode with DMA.
HAL_I2C_Slave_Transmit_DMA(I2C_HandleTypeDef *hi2c, uint16_t DevAddress, uint8_t *pData, uint16_t Size)Slave transmits in master mode an amount of data in non-blocking mode with DMA. In the STCube tool, the I2C can be configurated fastly and easily as follow.
In Pinout & Configuration, widow selects Connectivity and selects one of the available I2C (I2C1, I2C2, etc). In parameter settings, the master and slave features can be set. Master features are I2C speed mode (standard mode by default and fast mode) and the I2C clock speed (Hz). In standard mode, the device can send up to 400kbit/s while in fast mode up to 1Mbit/s. In general, like clock speed, the STM32 supports 100kHz, 400kHz and sometimes 1MHz.
The main feature of slaves is the primary address length that in general, as previously said, is 7-Bit. Furthermore, the slave can have a secondary address.
Then need to configure the GPIO, as follow:
Now the I2C configuration is terminated and can be possible to generate the code initialization and finally be ready to write our application.